Date: Sun, 26 Jun 1994 14:42:18 -0700 (PDT) From: Pamela Sears Subject: Labyrinth walk thru To: macgifts@mac.archive.umich.edu This is a walk-thru for the game ' Labyrinth of Time' which just came out. I dunno if I'm doing this right, but... We'll see. Labyrinth Walk Thru... Note: Capitalized words have an expanded note at the end. You begin in the SUBWAY car. Of the four directions you can go, two are non-productive. One (south) leads to a VAULT DOOR that is screwed shut, while another (east) leads to an open door. Go thru the open door. This lands you in a hotel. To your right is a door leading to the bathroom. There is nothing of interest in the bathroom, but the toilet works...try it! To your left is a locked door (SERVANT'S ROOM). Go down the hall a bit further. To your right will a door that is closed but will open (ROOM 14). Inside are several things, the most important of which is a locked closet. You can't get in there...yet. Go further down the hall, and turn left at the end. To your right will be a door leading to the MIRROR MAZE; to your left an ELEVATOR; and straight ahead, a view of the LABYRINTH CENTER (the floating castle). Note that there is a LAUNDRY CHUTE to your left as you are looking at that castle. For now, take the elevator up (note the gauge on the right side of it). You are now in a reception area. To your left is a locked door leading to an OFFICE, while dead ahead is a MOVIE THEATER. Go to the back of the movie theater, and you'll find a PUZZLE. Left from the reception area is a hallway (lounge) leading to a crystal view. From this view, turn left and go forward -- it will look like there's nowhere to go, but trust me... following the next hallway to the end will put you in an OLD TRAIN CAR. To your right is a locked door. (You will never open this door :-( ). To your left, the walkway down the train car. Follow it down to the end. Through the door straight ahead is another view of the LABYRINTH CENTER. Through the door to your right is the lovely old town of REVOLVER SPRINGS. Go through the train station to enter the town, and visit the bar, the printer, the sheriff, the cemetary, and the mine. In the sheriff's station, you can open a drawer to get a BRASS KEY. (This key opens the closet in ROOM 14). You can also pick up a bottle of whiskey in the bar (never used), and play with the printing press in the printer shop. If you go into the mine, you will find that you can't go very far -- there's a BRIDGE SECTION in the way. Go back to ROOM 14; use the BRASS KEY to open the closet, and take the JOURNAL and the CARD KEY. Both are necessary. Go now to the MIRROR MAZE. Go through the maze; do NOT spend your COIN (yes, you have one; you began the game with one) on the MAGICIAN - yet. He will only tell you that you will wish you had that coin later, and he ain't kidding. Go to the end of the maze -- the room with the funny machine with the green and blue buttons (TELEPORTER). Insert the card key into it and press one of the buttons. The green button will take you to the LIBRARY; the blue one will take you to the MUSEUM. At the museum, you can look at some exhibits - notice the phonograph. Looking at computer screens will allow you to gain access to information about the exhibits. Notice that one of the exhibits is broken and empty...You can go into the next room to pick up an alien belt (which isn't necessary) and play with three levers. Nothing seems to happen when you pull them...or does it? You find out later. Try setting them all down. The library has a number of computers that will give you information about a variety of things. This information will help you figure out what is going on. There is also another room with a view of the labyrinth center, and a room with another teleporter (no card key required). Press the button, and you'll end in a cave; follow it out to a mountain road. Run under the falling rocks and you'll find yourself in a hall of the Palace of Knossos on Crete. Going forward through the next door (into another hallway), you can go right -- to yet another view of the labyrinth center, but this one is called the BRIDGE PLATFORM. If you go left, you enter the palace. Go left again to enter a courtyard and get to the MEDIEVAL MAZE. Go forward to look around the MINOAN PALACE. In the palace, you will find a LABRYS (battleaxe) in a circular fountain. Take it. You will also find a locked door. In the Medieval Maze, wander around till you find the HELMET (you'll need that to get back under the falling rocks) and the end of the maze. At the end, you'll find a closet with a CAN OF PAINT (take it!); to the right, there is a door into a DINER. Go to the back of the diner -- there's a JUKEBOX back there. Look closely at it. There's a SILVER KEY there, which will open the OFFICE (near THEATER). Go left from the jukebox, down a hallway, to come to yet another view of the labyrinth center. There's a TELEPHONE there -- insert your quarter. 13 more will fall out! Insert one in the slot on the door marked TOILET. Go through the door into the HEDGE MAZE. Wander through till you find the end -- a MAINTENANCE ROOM. Get the screwdriver, and write down the combination (for the PUZZLE in the movie theater) that's written on a note on the wall. Go back to the library (back the way you came -- you'll need to use the helmet to get under the FALLINGS ROCKS. Go back to the mirror maze (orange button), and to the elevator. Go up to the OFFICE and unlock it with the SILVER KEY. Inside, you will find some notes, a falcon statue (both unnecessary) and an IRON KEY (which will unlock the jail cell in Revolver Springs). Go to Revolver Springs, and go down into the mineshaft -- you'll find that the Bridge section is gone. (Could it be -- did the levers do something after all?! ) Ram the railcar into the door to bust it open, and go inside the room. You'll find Excalibur (unnecessary, but cute) and a LANTERN (behind the door). Take it. Go back to the THEATER. Open it using the combination you got from the maintenance room, and go inside to find a BICYCLE PUMP and a GOLD KEY (Opens the servant's room in the hotel). Go back to the Servant's room. Open it with the gold key. Inside, you'll find a door with a COMBINATION LOCK and a closet. Inside, you'll find a SHEET OF PAPER, and various other unnecessary things. Take the paper, and read the sign above the fireplace: "Newspaper and Laundry for Room 14." Now, you have an idea that Room 14 belongs to Prof. Garrett, because the phonograph in the room is his (the museum exhibit said so), and you know from the journal that what he wants is a newspaper from Revolver Springs (to find out where the gravesite was moved to) and his lucky shirt, so...Take the paper back to Revolver Springs, print a paper using the printing press, and bring it back. Leave it on the mantelplace. Now...all you need is the shirt! Go back to the door south of the subway car. If the subway is flattened, pump it back up with the BICYCLE PUMP. Open it with the screwdriver and walk down the street. You'll get hit with a bolt of lightning and drop down into a maze. To get out, go east 3 squares and north one -- till you find the brick room with wiggling shadows. Turn south and go forward until you get out. (Any of the brick rooms you come to will do -- they're all the same...) Head to the ZIGGURAT. Halfway up are two locked doors. Go to the top of the Ziggurat, turn the MAYAN STATUE at the top, and go back to the doors. They are now open. Inside are rooms, and you will find three levers. Pull one. It will teleport you back to the Bridge view...and you'll find that one of the bridges has materialized. Go all the way back to the ziggurat and repeat this process with the other two levers. Be sure to pick up the shirt and drop it in the LAUNDRY CHUTE. Now the bridge should be complete -- but only if the levers in the museum are all down, too. Once you've dropped the shirt in the laundry...reread the journal....notice it's different! It mentions that "Cornelius" found a burial site and sealed it off with a combination door..like the one you saw in the servant's room...and that it was his 40th birthday. So try his birth date (04/08/72) in the combination lock and -- voila -- it opens. Inside is Minos' tomb. Open the Sarcophagus and take the MINOAN ARTIFACT. It looks like it'll fit in the locked door in the MINOAN PALACE, so take it back and try it...it does. Go inside (THRONE ROOM) move the throne, and take the can of FRESCO PAINT. Now...go across the bridge (BRIDGE PLATFORM, in the Minoan palace) and kill the MINOTAUR by painting over the two mirrors (one can of paint for each). Place the LABRYS in its spot on the minotaur's pedestal. It will rise to reveal the KEYSTONE of the Labyrinth. Now, all you need to do is break the keystone...recall that in the journal, a Mayan king was discussed who had some sort of tool to destroy enemy buildings? Where do you s'pose that tool ended up? The museum, of course! Go back to the museum. Take the MAYAN ARTIFACT from the now-complete exhibit, and teleport out. Theoretically, it shouldn't matter where you teleport to - you will land in the Revolver Springs jail. However, in practice, my computer crashed continually when I tried to teleport to the library, so try teleporting to the mirror maze instead. Use the IRON KEY to get out of jail, go back to the Labyrinth center, and break the keystone... SUBWAY: It's crushed, what do I do? Puff it back up using the bike pump you'll find in the room behind the THEATER. It's got a BRIDGE SECTION on it, what do I do? Go to the museum and mess with the levers on the alien machine. VAULT DOOR (south of subway car): How do I open it? Open it with the screwdriver you will find in the MAINTENANCE ROOM behind the THEATER. The loose screw isn't important, but makes for some bad puns later when you try to use it on things. SERVANT'S ROOM (across from bathroom in hotel): How do I open the door? With the gold key you will find in the room behind the THEATER. How do I open the COMBINATION LOCK? See below... What do I do in the closet? Take PIECE OF PAPER and print a newspaper in the printshop in Revolver Springs. Leave it on the mantelpiece. ROOM 14: What is important here? You need to open the closet to get the card key and the journal. The key is in the sheriff's office in Revolver Springs. Note the presence of the phonograph...you'll see it later. MIRROR MAZE (across from elevator, through clown's mouth; or, orange button on teleporter). What does the machine at the end do? The machine is a teleporter. It will take you to a variety of places, but you need a CARD KEY first. COIN (start with it)L: When do I use it? Don't use it at the magician or the jukebox until you have first put it in the telephone and gotten 13 more out. MAGICIAN (in mirror maze): Should I use him? Once you have put you coin in the telephone on the upper level, and gotten 13 coins out, you can spend a couple on the magician. He will give you some good hints. You will only need the coins to get through the door (TOILET) across from the telephone, and once you've gone through the maze on the other side and found the clue, the gold key, and the screwdriver at the end, you shouldn't need to go this way again. ELEVATOR: How do I use it? Try pressing the buttons. OFFICE: How do I get in? With the silver key you get from the JUKEBOX in the DINER. THEATER: How do I solve the puzzle? The MAINTENANCE ROOM that you can get to through the HEDGE MAZE behind the door marked TOILET at the back of the DINER has the combination on the wall. PUZZLE: What combination do I need? It's in the maintenance room at the end of the hedge maze, but here it is: 7 2 9 10 1 11 5 13 8 15 14 12 3 4 6 As for how to solve it...fiddle. Or, get the top row correct. Now...leave that row alone. You now have 10 outer tiles and two inner ones (looking only at the bottom three rows). Get the outer tiles in the correct order by putting, one at a time, them in the inner spaces and rotating the outer ones until you can swap that tile into it's correct spot. Repeat 10 times to get all the outer tiles correct. If the inner tiles are not in the right order, fiddle around some more... LABYRINTH CENTER; FLOATING CASTLE; BRIDGE PLATFORM; BRIDGE: How do I get to it? Construct a bridge by moving the bridge platforms with the six levers -- three in the museum (move all down), three in the ZIGGURAT (move all back). Bridge will appear at the bridge platform across from the MINOAN PALACE. OLD TRAIN CAR: How do I get in the door at the end? You don't. Ever. Bummer. REVOLVER SPRINGS: What do I do at the Cemetery: Nothing. Play Taps. I can't get down the mineshaft - what do I do? Use the levers in the MUSEUM to move the bridge section, then push the railcar into the door. MINE: How do I get past the Bridge section? Move it using the levers in the museum. LANTERN: behind door in MINE. BRASS KEY: Where is it? It's in a drawer in the Sheriff's office. What does it open? It opens the closet in ROOM 14. CARD KEY: what's it for? It works the teleporter at the end of the mirror maze. JOURNAL: what's it for? It gives you a general idea what's going on; it gives you major hints as to what you're trying to accomplish; and it gives you a clue to open the combination lock in the servant's room....but only after you have left the old west newspaper on the mantel in the servant's room and put the shirt from the Ziggurat in the laundry chute. TELEPORTER (at end of mirror maze) How do I use it? Insert card key into slot above button (hard to tell it's a slot...), press button... LIBRARY (green button on teleporter): How do I restore the bad data in the computer? You don't. MUSEUM (blue button on teleporter): What do I do with the levers? Move them. They move the bridge sections you'll see scattered around. What do I do with the alien belt? Nothing. Wear it, if you like the colors! FALLING ROCKS (after teleporter in library): How do I get past them? The first time -- just run. Henceforth, you'll need a helmet, which you'll find in the MEDIEVAL MAZE. MINOAN PALACE (teleport from library, beyond falling rocks): How do I open the door in the palace? Use the MINOAN ARTIFACT you'll find in Minos' sarcophagus in the tomb behind the combination lock in the servants room. What's the labrys for? Later...much later. Yes, you need it. MEDIEVAL MAZE (near Minoan palace): I can't pick up the shield on the wall...No, you can't. HELMET (medieval maze): Use this to go back under the falling rocks. CAN OF PAINT (in closet at end of MEDIEVAL MAZE); FRESCO PAINT (throne room): What's it for? Use it to paint the mirrors at the Labyrinth Center and kill the minotaur. DINER: at end of MEDIEVAL MAZE JUKEBOX (on upper level, in the diner): Should I use it? Same as for the magician, but the jukebox doesn't do anything :-( Be sure to get the silver key from it. SILVER KEY: What's it for? Opens the OFFICE near the THEATER . TELEPHONE: at back of diner. What do I do with it? Put in a coin...it'll spit out 13 more. TOILET: across from telephone. You need a coin for this. HEDGE MAZE: Behind door marked toilet. You'll only need to go through it once. Plan your coins accordingly. MAINTENANCE ROOM: At the end of the hedge maze, or behind the theater. BICYCLE PUMP (from maintenance room) What do I do with it? Use it to puff up a crushed subway car. GOLD KEY (from maintenance room): What does it fit? The servant's room in the hotel. BRIDGE SECTION: What's the deal with these stupid things? You will need to use them to get into the labyrinth center. They are controlled by six levers - three in the museum that you can get to by using the teleporter (BLUE button), and three in the lower level in the Ziggurat. To get them all in place, all three levers in the museum must be DOWN, while all in the Ziggurat must be UP (the opposite of how they all started!). Intermediate settings leave them in other places - like on top of the subway car, inside the mine, inside the Ziggurat at various places, and so forth. SERVANT'S ROOM: What do I do in the closet? You don't need the broom, the bucket, or the teapot that you can pick up there. You do, however, need the piece of paper to use in the printing press in Revolver Springs to make a newspaper. You will need to leave that newspaper (not the newspaper you can get outside through the vault door) on the mantel, underneath the sign...after you have done this and put the shirt that you will find in the Ziggurat in teh laundry chute, check out the journal again... LAUNDRY CHUTE (all the way at the end of the hall in the hotel) Dump in the shirt that you find in the ZIGGURAT. SHEET OF PAPER (servant's room closet) Use it with the printing press in Revolver Springs to print a paper. LIGHTNING: I keep getting hit by lightning and landing in a surreal maze. What do I do? This is supposed to happen. SURREAL MAZE: Get through by going east 3, north one to get to a brick room with wiggling shadows and go south. ZIGGURAT (After surreal maze): I can't see. What do I do? Light the lantern you brought from the MINE in Revolver Springs. If you didn't bring it...well, I hope you saved the game! How do I open the doors? Twist the statue at the top. MINOAN ARTIFACT (in Minos' sarcophagus, behind door with combo. lock in servant's room) Opens door in Minoan Palace. LABRYS: From round fountain in Minoan palace. Place on Pedestal in labyrinth center after killing the Minotaur. THRONE ROOM (behind door in MINOAN PALACE): What do I do? Push throne to the side. MINOTAUR (Labyrinth center) How do I kill him? Paint over the two mirrors. He's only an illusion... KEYSTONE: How do I break it? Use the MAYAN ARTIFACT. MAYAN ARTIFACT: Where is it? It appears in the museum after you dump the shirt in the laundry and put the newspaper on the mantle in the servant's room. THERE ARE THREE DOORS I CAN'T GET PAST. WHY NOT? There are some doors you can never open. One is in the Ziggurat; one is on the old railway car; most of the rooms in the hotel can't be opened either. Comments? Gripes? Offers of free computers? E mail me at psears@scripps.edu