The purpose of the WGC Subgroups is to help gamers with simular interests to form groups. Not all gaming is conducive to the club atmosphere, but in this way the club can provide a means for finding others with simular interestests. Please contact the Game Master directly to join or request information. To add a new subgroup, contact the webmaster, lcarter@umich.edu. The subgroups are divided into five categories: Role Playing, Collectable Card Games, Traditional Card Games, Board Games, Miniatures.
Role Playing
System: Star Trek (using Last Unicorn Games's new system)
Game Master: Kenneth Heskett - kheskett@umich.edu
Experience: No knowledge of the system is needed, but some knowledge of Star Trek (the movies especially) is required.
Specifics: It is essentially beer and pretzels type gaming more like Star Trek: The Original Series than Deep Space 9.Set about twenty years after the events in Star Trek VI: The Undiscovered Country, the universe is a very unsettled place. The Federation / Klingon alliance has not happened yet but relations are warming signifigantly. However war between the Cardassians and the Klingons threatens to draw the Federation into a long conflict as the political situation deteriorates with Bajoran refugees fleeing their conquered homeworld and bringing their problems into the Federation.
System: AD&D 1st Edition
Game Master: Michael Halloway - shivamuffin@earthlink.net, contact michael at 734-572-3254 (leave a message please with phone# and time called)
Experience: Please, adults 20 & over onlyHi, I've been trying to assemble a group of 3-5 AD&D players for about a year now. I run a 1st edition game in a custom world that has been in play for 15 years. I will run a second edition game if desired by the group, or a mix between the two. Once interest is declared, I will email information on the world to you (if email is available to you). If not we can meet in a public place and discuss things. I plan on playing on saturdays between 12 noon and 8pm, it can be switched to sundays if that is determined to be a better day for gaming.
I am also interested in rotating games during the month. For instance i am willing to host my campaign one Saturday, and have others run gaming sessions for the other three saturdays a month. That way the gaming group is not dependant upon one gm or confined to one genre of gaming...variety is good. I'm open for just about any gaming system to play except for middle earth, any whitewolf (vampire, werewolf ,etc..), and LARP. Gamma world, alternity, AD&D third edition would be cool to try, shadowrun....??
Please don't delay, and call. The groups I assemble have an average of 3 years of gaming before dissolving. The rotation scheme seems to be the best ingredient for keeping a group together for any lengthy amount of time. My last group remained together for 3 1/2 years.
I live in the Ann Arbor Ypsi area and plan on limiting my gaming to that area. Otherwise I'll play wherever....your place, my place (although small) whatever it's cool with me.
Collectable Card Games
System: Magic The Gathering
Game Master: Brian Moore - mooreba@umich.edu
Experience: Experience is helpfulDescription is forthcoming
Board Games
System: Milton Bradley GAMEMASTER Series
Game Master: Eric Fretz - ebfretz@umich.edu
Experience: No knowledge of the series is needed, but some familiarity with "Risk-type" board games is helpful.There are five games in this series: A pirate game and a Roman empire game (out of print, and no one plays these), the classic AXIS and ALLIES (including several different expansion sets), Fortress America (also out of print, but a great game), and Shogun (re-released as Samurai Swords). Each game runs from 3 to 6 hours, depending on experience of the players and how the turns go.
A&A is the most widely known, but is generally only played using the expansion sets, since most folks have played it for years. We do fire up a game from time to time, an excellent way to be introduced to the series. You re-fight WW2, with five players: Russia, Germany, Britain, Japan, and US.
Fortress America is similar to A&A in many ways, but in this game three "evil empires" attack the US from the East, South, and West. The US is outnumbered, but gets stronger each turn. The US retreats, attacking where possible, trading space for time and hoping to stem the tide before the attackers take and hold 18 cities. A deck of "partisan cards" control when, where, and what type of reinforcements the US gets, making each game different.
Shogun/Samurai Swords extends the risk metaphor using armies in feudal Japan, and adds the element of diplomacy and treaties (for you "Diplomacy" fans). You can't win unless you stab someone in the back, the question is just, who? and when?
Minitures
none thus far
Traditional Card Games
none thus far
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