(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2] RU[Japanese]SZ[19]KM[0.00] PW[Lecture]PB[7]DT[2007-09-23]PC[The KGS Go Server at http://www.gokgs.com/]AB[ic][lc][pc][dd][ed][hd][le][pf][dj][hj][cl][gm]LB[pd:A][pe:B][df:1][hf:2][lg:3][ph:4][cn:5][go:6]TR[da][ea][db][eb][dc][ec]C[Lecture 7 Beginner Lecture Topics- Basic Shape - Good and Bad shapes Capturing stones- How to best capture stones Basic Opening - Corner Enclosures + Basic joseki Basic Endgame - How do I best finish off the borders? HonFu [3k\]: hi ^^ tenseiga [9k\]: hi yithril [1d\]: yo Iink [-\]: hi JOmega [16k\]: thanks for giving us a lecture, yithril! Iink [-\]: I thanks as well Iink [-\]: lol zatawiziOu [16k\]: hi yithril [1d\]: so this is lecture 7 of Yithril's sunday lectures yithril [1d\]: you can get the sgf file for this lecture as well as previous lectures yithril [1d\]: ttp://www.umich.edu/~goclub/index.html under resources. yithril [1d\]: i do lectures on various subjects yithril [1d\]: so by popular demand today will be devoted to things beginners should know zatawiziOu [16k\]: k yithril [1d\]: i aimed this lecture at about 15 kyu and below yithril [1d\]: so its very basic stuff, but strong players might benefit from a bit of review yithril [1d\]: we'll be covering basic shape yithril [1d\]: then capturing stones yithril [1d\]: some basic endgame yithril [1d\]: and then ill go a little into the opening yithril [1d\]: lets first start off with shape yithril [1d\]: here we have 6 different shapes and it is vital to have an understanding of them when u play yithril [1d\]: when we make good shapes our stones remain strong and it becomes very easy to make territory whether its just surrounding it or attacking our opponent. yithril [1d\]: it also makes defense easy because our opponent will have an extremely difficult time trying to counterattack if we have few to no weaknesses yithril [1d\]: shape is highly important yithril [1d\]: here i have listed some basic shapes yithril [1d\]: in order of speed yithril [1d\]: by speed, im referring to how much distance the stones cover in two moves yithril [1d\]: slower moves are closer together while faster moves are further apart yithril [1d\]: shape 1 is the iron pillar yithril [1d\]: the slowest yithril [1d\]: while 4 and 6 are much faster yithril [1d\]: but further apart yithril [1d\]: when we want to play a faster move we sacrifice shape yithril [1d\]: when we play a slower move we sacrifice speed yithril [1d\]: in ur game you need to know when to play a faster or slower move and be aware of the pitfalls of each yithril [1d\]: we'll begin with the first shape yithril [1d\]: the iron pillar yithril [1d\]: as far as connectivity yithril [1d\]: its the strongest yithril [1d\]: black is connected no way to break the stones apart yithril [1d\]: problem is yithril [1d\]: the amount of space these two stones cover is quite small yithril [1d\]: as we move onto the faster shapes yithril [1d\]: the next one being 2 yithril [1d\]: the kosumi yithril [1d\]: or diagonal yithril [1d\]: its a tad bit weaker yithril [1d\]: there is a space in between at a that could be a problem yithril [1d\]: shape number 5 is the keima yithril [1d\]: or knights move yithril [1d\]: its speedier than shape 1 or 2 yithril [1d\]: but yithril [1d\]: its got weakness yithril [1d\]: even more so than the one space jump yithril [1d\]: the weakness of the keima is the "waist" yithril [1d\]: these two spots yithril [1d\]: because yithril [1d\]: 4 and 6 are much the same yithril [1d\]: they're even further away from each other yithril [1d\]: so its easier for white to pry the two stones apart jhouse [3k\]: For #5, it's probably good to explicitly mention the ladder yithril [1d\]: anyone not know what a ladder is? yithril [1d\]: cuz im going to go over that later Iink [-\]: no, cuz he can also kill c10 jhouse [3k\]: 15k's might not see them immediately, that's my point yithril [1d\]: so back to the other shapes yithril [1d\]: 6 is the large keima yithril [1d\]: and like the small keima its weakness is the waist yithril [1d\]: depending on the stones around yithril [1d\]: these could all be weaknesses yithril [1d\]: but it takes stones around to exploit yithril [1d\]: similiarly with 4 yithril [1d\]: these spots could be problems yithril [1d\]: whether or not these spaces actually work for white yithril [1d\]: is up to ur reading ability yithril [1d\]: nothing replaces actual reading yithril [1d\]: but if you are more familiar with shapes then ur eyes can focus on certain spots yithril [1d\]: it'll give you a starting point to begin reading yithril [1d\]: am i clear so far? HonFu [3k\]: I can follow you ^_° Bisector [?\]: yes Iink [-\]: yep Iink [-\]: =\] yithril [1d\]: how about hte actual beginners ;) yithril [1d\]: weve got some 16 kyus and some 14 kyus here yithril [1d\]: good showing of ddks yithril [1d\]: if u are confused ill go back Radley [8k\]: The 1st line ones are worth 4 points miai and the 2nd line ones are worth 8? ] (;B[]C[ChemBoy613 [7k\]: black cries and drinks too much ] (;AE[ic][lc][pc][hd][le][dj][hj][cl][gm]AW[nk][dl][el][hl][il][jl]AB[jd][kd][od][pd][fe][df][ff][if][kf][of][dk][ik][mk][ml][nl][em][im][pm][pn][qn][dp][fr]LB[db:1][jb:2][ob:3][ii:5][ni:6][bl:4][ql:7][fp:8]TR[dd][ed][jd][kd][fe][df][ff][if][kf][dl][el][hl][il][jl]SQ[dp][fr]C[yithril [1d\]: okay so yithril [1d\]: more on shape yithril [1d\]: we'll first talk about shape number 1 yithril [1d\]: when we evaluate our shape yithril [1d\]: we need to look at the way its connected yithril [1d\]: and the way each stone does their job yithril [1d\]: when i learned go shape #1 was introduced to me as the mouth shape yithril [1d\]: you can give it any name that makes you giggle yithril [1d\]: i can see the mouth but maybe some people cant yithril [1d\]: whats good about thi sshape yithril [1d\]: is its connectivity HonFu [3k\]: how about basset's face? ^_° yithril [1d\]: and its ease of creating eyes yithril [1d\]: when we examine it closely yithril [1d\]: we have two iron pillars yithril [1d\]: slow moves but the most solid yithril [1d\]: then jutting out from the two iron pillars yithril [1d\]: is a one space jump yithril [1d\]: so we have two slow moves yithril [1d\]: supporting a faster move yithril [1d\]: shape number 2 is just shape number one without the extra stone yithril [1d\]: shape number 2 is the table shape yithril [1d\]: highly connected yithril [1d\]: very strong yithril [1d\]: the iron pillar here yithril [1d\]: supports yithril [1d\]: the one space jump here yithril [1d\]: number 3 is a more compact version of number 2 yithril [1d\]: its called the bamboo tube shanku [16k\]: bamboooooooo yithril [1d\]: unlike 1 and 2 though HonFu [3k\]: ^^ yithril [1d\]: its not great in the making eyes department yithril [1d\]: because its made of two iron pillars and no diagonal moves yithril [1d\]: however its fantastic for connection yithril [1d\]: now onto bad shapes yithril [1d\]: since one of the definitions of good shape is that the shape is well connected yithril [1d\]: it follows then that bad shape is the opposite yithril [1d\]: disconnected shapes are bad yithril [1d\]: number 4 and 5 are classic examples yithril [1d\]: white is spearing through both black positions yithril [1d\]: breaking up black into two pieces yithril [1d\]: avoid these shapes whenever possible yithril [1d\]: these shapes were formed when b ignored whites attack yithril [1d\]: and gave white a second move yithril [1d\]: for example yithril [1d\]: in this diagram yithril [1d\]: 5 is even worse than that yithril [1d\]: 5 black ignored many moves yithril [1d\]: and is hopelessly disconnected yithril [1d\]: we move onto 6 yithril [1d\]: and 7 yithril [1d\]: 7 being a very infamous shape yithril [1d\]: when i first started go yithril [1d\]: the person teaching me told me never to make number 7 yithril [1d\]: the empty triangle yithril [1d\]: compare it to 6 yithril [1d\]: which is a full tiriangle yithril [1d\]: the difference is the marked stone ChemBoy613 [7k\]: mmmmmmmmmmmm full triangle had dinner yithril [1d\]: with 6 we are taking away liberties from white yithril [1d\]: the marked white stone only has 2 liberties meaning he is weak yithril [1d\]: with 7 we are not squeezing white yithril [1d\]: the reason this shape is not oftentimes very good is because it becomes very easy to get low on liberties yithril [1d\]: however i would like to stress yithril [1d\]: that the attitude of "id rather die than make an empty triangle" is not a good policy yithril [1d\]: sometimes its the only move yithril [1d\]: sometimes its a fantastic move yithril [1d\]: use ur judgement and decide if it is, otherwise, beware of it. yithril [1d\]: the last shape in this diagram is number 8 yithril [1d\]: in chinese the "elephant eye" yithril [1d\]: the two marked black stones yithril [1d\]: have a poor relation ship with each other yithril [1d\]: if its whites turn he can easily keep black from connecting shanku [16k\]: how would one and two be formed in an actual game? yithril [1d\]: clear so far? yithril [1d\]: aqhh yithril [1d\]: excellent question yithril [1d\]: usually these shapes appear in part yithril [1d\]: and not whole yithril [1d\]: ud see 2 more so than you would see 1 yithril [1d\]: in my experience yithril [1d\]: it largely depends on the type of game MorpheusZ [12k?\]: 1 is the net itself yithril [1d\]: i cant generalize however because there are so many situations yithril [1d\]: if you watch higher level players games yithril [1d\]: try to pay attention to when these shapes come up yithril [1d\]: and ask urself what they do shanku [16k\]: ok shanku [16k\]: ty HonFu [3k\]: when an table HonFu [3k\]: or the best shape HonFu [3k\]: what was the name HonFu [3k\]: is in enemy territory HonFu [3k\]: one eye will not be enough yithril [1d\]: shape #1? HonFu [3k\]: yes yithril [1d\]: mouth yithril [1d\]: thats the way i learned it HonFu [3k\]: right HonFu [3k\]: whats a good follow up HonFu [3k\]: to get a second eye HonFu [3k\]: if its really really urgent? yithril [1d\]: hmm yithril [1d\]: thats also a bit too general ;) HonFu [3k\]: same for 3 yithril [1d\]: 3 is hard to make eyes with yithril [1d\]: because its made up of straight lines yithril [1d\]: if you try to make one with straight lines yithril [1d\]: theres no magic bullet HonFu [3k\]: hmm ... yithril [1d\]: theres hundreds of examples and situations HonFu [3k\]: is the horse head a good folow up? yithril [1d\]: haha HonFu [3k\]: or a one point rather? HonFu [3k\]: ^^ yithril [1d\]: could be yithril [1d\]: one space is reasonable speed and decent shape yithril [1d\]: if you need such a move then play it HonFu [3k\]: okay, so I still have to think myself while playing ^_° HonFu [3k\]: no, thanks Jon! yithril [1d\]: thats what im hoping for after this lecture yithril [1d\]: that u think on this subject while u play ;) ] (;AE[dd][ed][jd][od][pd][fe][df][ff][if][kf][of][pf][dk][ik][mk][nk][dl][el][hl][il][jl][ml][nl][em][im][pm][pn][qn]AW[eb][kc][qe][qi][ri][co][cp][ep][mp][np][cq][dr][er][fr]AB[db][fb][ec][jc][lc][mc][qh][oi][pi][qj][do][fo][mo][lp][eq][fq][mq][nq]LB[dd:1][ke:2][of:3][em:4][mm:5]C[HonFu [3k\]: I also have a question yithril [1d\]: ok HonFu [3k\]: haha^^yeah, of course yithril [1d\]: ok lets move on yithril [1d\]: killing stones yithril [1d\]: my favorite yithril [1d\]: the first one we'll just breeze right through yithril [1d\]: our opponent will try to live with a stone yithril [1d\]: because he doesnt know its dead yithril [1d\]: number three is a bit trickier HonFu [3k\]: but what if white can crawl out yithril [1d\]: oops forgot to add a stone yithril [1d\]: next up is 4 yithril [1d\]: the net yithril [1d\]: or geta in japanese yithril [1d\]: e4 is captured yithril [1d\]: what we have to worry about yithril [1d\]: is if we have a hole in our net yithril [1d\]: if theres a hole the fish get out yithril [1d\]: and we have no dinner yithril [1d\]: that would be bad for black yithril [1d\]: lastly yithril [1d\]: the infamous ladder yithril [1d\]: im not sure what u mean JOmega [16k\]: ie, W playes D3 ... you need to play E5 or F4 right away yithril [1d\]: yeah you should take the stone JOmega [16k\]: ok, thanks yithril [1d\]: fill in the hole ] (;AE[eb][fb][ec][jc][kc][lc][mc][kd][qe][qh][oi][pi][qi][ri][qj][co][do][fo][mo][cp][dp][ep][lp][mp][np][cq][eq][fq][mq][dr][er][fr]AW[db][ob][dc][oc][cd][dd][ld][md][nd][od][de][ee][df][dg][dh][di][cj][dj][bk][cl][kq][nq]AB[cb][pb][cc][pc][bd][pd][qd][rd][sd][ce][cf][cg][ch][bi][ci][bj][ql][qn][po][pp][pq]LB[ge:1][pf:2][mo:3]TR[cb][pb][cc][pc][pd]C[yithril [1d\]: all good so far? Bisector [?\]: ok JOmega [16k\]: g2g cwp7: yup yithril [1d\]: now a little bit on the endgame shanku [16k\]: ewwwwwwww yithril [1d\]: justa little shanku [16k\]: w won :D yithril [1d\]: nothing huge yithril [1d\]: id like people to be aware yithril [1d\]: of how big the edge is yithril [1d\]: and how many points its worth yithril [1d\]: as well as not falling into beginner pitfalls yithril [1d\]: lets take 2 first yithril [1d\]: the difference between 1 and two yithril [1d\]: is that in 2 the edge black stones have more liberties yithril [1d\]: and are therefore stronger yithril [1d\]: wow yithril [1d\]: almost an hour yithril [1d\]: ok real quick yithril [1d\]: i had wanted to do opening stuff but i wanted to keep the lecture to an hour yithril [1d\]: the border between black and white here yithril [1d\]: once we reach the end game yithril [1d\]: is very big ] (;W[pa]C[yithril [1d\]: white hanes to reduce blacks corner ] ;B[qa] ;W[oa]C[yithril [1d\]: black ataris, white connects yithril [1d\]: common beginner mistake is to tenuki shanku [16k\]: s18? ] (;B[] ;W[qb]C[yithril [1d\]: once white ataris here yithril [1d\]: weve caught b in a ladder ] (;B[ra]C[yithril [1d\]: if b were to play this ] ;W[rb]C[yithril [1d\]: hed be dead ]) (;B[rb] ;W[ra]C[yithril [1d\]: even like this yithril [1d\]: this is a big loss of points yithril [1d\]: that didnt need to happen ])) (;B[qb]C[yithril [1d\]: connect yithril [1d\]: no problems ]) (;B[rb]C[yithril [1d\]: cool too ] ;W[qb] ;B[qc]C[yithril [1d\]: white cant play htere rightg? ])) (;W[] (;B[oa]C[yithril [1d\]: i also want you to appreciate how big this is yithril [1d\]: when black plays here yithril [1d\]: its sente yithril [1d\]: meaning he has the intiative yithril [1d\]: if w plays elsewhere ] (;W[na]C[yithril [1d\]: it makes more sense for white to protect his territory than to jut watch it be destroyed ] ;B[pa]C[yithril [1d\]: but now white has to defend yithril [1d\]: or he loses points ] (;W[nb]C[yithril [1d\]: first off it ends in sente for b yithril [1d\]: now b made his box bigger yithril [1d\]: got more points yithril [1d\]: took some from white yithril [1d\]: and its his turn again yithril [1d\]: i.e. ending in sente ]) (;W[] ;B[nb])) (;W[] ;B[ma]C[yithril [1d\]: its feasible yithril [1d\]: that black could jump into whites territory yithril [1d\]: and destroy it ])) (;B[or]C[yithril [1d\]: to if black gets this ] ;W[nr] ;B[ns] ;W[ms] ;B[os] ;W[lr]C[yithril [1d\]: b is much bigger huh? ])) (;W[ca]C[shanku [16k\]: b18 :P ] (;B[ba]C[yithril [1d\]: now we confuse yithril [1d\]: diagram one with 2 yithril [1d\]: and we think hey if i atari hell connect ] (;W[da] ;B[bb]C[yithril [1d\]: this is our fantasy ]) (;W[bb]C[yithril [1d\]: white can counter atari ] (;B[da]C[yithril [1d\]: if we take ] ;W[bc]C[yithril [1d\]: oops HonFu [3k\]: ^^ yithril [1d\]: white ataris yithril [1d\]: and now black has all kinds of problems ] (;B[ca] ;W[ea]C[HonFu [3k\]: I still fall for this in blitz games yithril [1d\]: this would die ]) (;B[ea] ;W[ca] ;B[cb]C[yithril [1d\]: i saw this a lot in beginner games yithril [1d\]: b would realize his error and try to run away ])) (;B[bc] ;W[aa]C[yithril [1d\]: even like this yithril [1d\]: its still a loss yithril [1d\]: needless loss of points ]))) (;B[bb]C[yithril [1d\]: prolly like this yithril [1d\]: since we cant atari yithril [1d\]: we have to do something else ])) (;W[or]C[JOmega [16k\]: so you almost NEED the empty triangle there in #1? shanku [16k\]: i'm willing to stay :D HonFu [3k\]: me too yithril [1d\]: does anyone care if i finish? yithril [1d\]: even if it goes over time yithril [1d\]: i know u 2 dont jtbunkers [20k\]: i dont mind yithril [1d\]: ok then cwp7: i don't mind. Radley [8k\]: not at all :-) yithril [1d\]: okay yithril [1d\]: so siso [?\]: That'd be great :) yithril [1d\]: this move is huge yithril [1d\]: because ] (;B[] ;W[qr]C[yithril [1d\]: if b tenukies yithril [1d\]: (that means to play elsewhere) yithril [1d\]: white can jump into his territory yithril [1d\]: easily ] ;B[pr] ;W[ps]C[yithril [1d\]: impossible to cut white shanku [16k\]: ONOES ]) (;B[pr]C[yithril [1d\]: black will block yithril [1d\]: then yithril [1d\]: like in diagram 2 ] ;W[ps]C[yithril [1d\]: white can come under ] ;B[qs] ;W[os] ;B[qr]C[yithril [1d\]: now compare this yithril [1d\]: than in this one yithril [1d\]: dont miss these spots in the endgame, and instead of trying to duke it out in the middle over like 3 points yithril [1d\]: appreciate how much you can gain on the side yithril [1d\]: just by playing simple moves yithril [1d\]: are we ok to move on? HonFu [3k\]: okeydokay jtbunkers [20k\]: yes cwp7: yup siso [?\]: Yes. kerbol [9k\]: sure shanku [16k\]: okilydokily ]))) (;W[ea]C[yithril [1d\]: e18 is dead yithril [1d\]: even if white tries to run yithril [1d\]: its till dead yithril [1d\]: *still HonFu [3k\]: dead stones walking yithril [1d\]: white has 2 libs here ] ;B[fa]C[yithril [1d\]: after black blocks he only has 1 yithril [1d\]: and even after extending he only has 1 yithril [1d\]: white is daed ] ;W[da] ;B[ca]) (;W[kb]C[yithril [1d\]: now number 2 might be a little confusing but white is still dead yithril [1d\]: i watched some beginner games yithril [1d\]: earlier this week yithril [1d\]: and i saw stuff like this yithril [1d\]: if u get confused yithril [1d\]: or just dont know yithril [1d\]: think to urself yithril [1d\]: "which area is more open?" yithril [1d\]: if w plays k18 he gets to go out yithril [1d\]: and then u play something weird yithril [1d\]: or another place that doesnt kill the stone outright yithril [1d\]: and ur game falls apart ] (;B[jb]C[yithril [1d\]: black blocks here HonFu [3k\]: I have a question about this tipe of crawling yithril [1d\]: however if we play here yithril [1d\]: w has no where to go yithril [1d\]: with n 17 yithril [1d\]: there is no where to go yithril [1d\]: clean simple kill yithril [1d\]: but all too often as beginners ] ;W[lb] ;B[mb] ;W[ma] ;B[ka] ;W[la] ;B[na]C[yithril [1d\]: dead ]) (;B[lb]C[yithril [1d\]: or yithril [1d\]: umm HonFu [3k\]: should we ever bend down or just keep crawling ahead? yithril [1d\]: b doesnt play here HonFu [3k\]: in other cases yithril [1d\]: depends yithril [1d\]: id have to see the situation yithril [1d\]: and read it out HonFu [3k\]: ah okay yithril [1d\]: for the purposes of this lecture yithril [1d\]: we're just dealing with these basic shapes yithril [1d\]: keep them in mind when u play yithril [1d\]: see when they apply and when they dont ] ;W[jb]C[JOmega [16k\]: oops yithril [1d\]: m18 is entirely the wrong way t oblock ]) (;B[] ;W[jb] (;B[ib]C[yithril [1d\]: if we try to block him ] ;W[ic] ;B[jd] ;W[hb]C[yithril [1d\]: one of the stones we played to block him dies ]) (;B[ic] ;W[ib]LB[jd:A][ld:B]C[yithril [1d\]: this is not necesarily a sure fire kill either yithril [1d\]: white still can crawl and gain liberties yithril [1d\]: maybe link up to a group yithril [1d\]: or maybe try to cut us yithril [1d\]: this is not clear ])) (;B[le])) (;AB[rj]C[yithril [1d\]: here yithril [1d\]: if b plays yithril [1d\]: he can kill ] (;W[rh]C[yithril [1d\]: if its white turns ] ;B[qg] ;W[rg]C[yithril [1d\]: w can come out ] ;B[rf] ;W[qf]LB[re:1][sf:2]C[yithril [1d\]: trying to cut fails yithril [1d\]: w has 3 libs yithril [1d\]: b has 2 ]) (;W[]C[yithril [1d\]: if its b turn ] (;B[rh]C[yithril [1d\]: you could kill like this or ]) (;B[qf]C[yithril [1d\]: kill likethis ] ;W[rh] ;B[rg]C[yithril [1d\]: now white dead ])) (;AE[rj]C[yithril [1d\]: for instance here HonFu [3k\]: wow never saw that bump ] ;W[] ;B[qf]C[yithril [1d\]: this threatens to kill the marked stones because ] (;W[] ;B[rj] ;W[rh] ;B[rg]C[yithril [1d\]: after blocking yithril [1d\]: w dies ]) (;W[rj] ;B[pe]C[yithril [1d\]: w would have to escape and b gets another move ]))) (;W[eo] ;B[en] ;W[fp] ;B[gp]C[yithril [1d\]: dead ]) (;AE[fo]AW[dq] ;W[] ;B[fo]C[yithril [1d\]: now if we try to net yithril [1d\]: oops shanku [16k\]: and cuts :P ] ;W[fp]C[yithril [1d\]: atari ] ;B[gq] ;W[gp]C[yithril [1d\]: white gets out ]) (;W[] ;B[op] ;AE[qh][oi][pi][qi][ri][qj]C[yithril [1d\]: first off JOmega [16k\]: question. yithril [1d\]: yhes JOmega [16k\]: on the net then - if the "hole" is filled, take in the white stone wuickly? JOmega [16k\]: quick* yithril [1d\]: first thing about ladders yithril [1d\]: read them yithril [1d\]: always yithril [1d\]: dont be lazy about it yithril [1d\]: practice if need be yithril [1d\]: but they must be read out yithril [1d\]: its vital you know if stones can be captured in a ladder or not yithril [1d\]: especially at the beginner level yithril [1d\]: when people dont read ladders out yithril [1d\]: and try to take a stone that cant be taken or try to run with stones that are dead ;) yithril [1d\]: second thing to keep in mind yithril [1d\]: and im just going to say this in the abstract because this could be a subject in and of itself yithril [1d\]: is that you need to watch out for ladder breakers ] (;W[no] ;B[nn] ;W[oo] ;B[po] ;W[on] ;B[om] ;W[pn] ;B[qn] ;W[pm] ;B[pl] ;W[qm] ;B[rm] ;W[ql] ;B[qk] ;W[rl] ;B[rk] ;W[sl] ;B[sk] ;W[sm] ;B[sn]) (;AW[pm]LB[pm:1]C[shanku [16k\]: p3! yithril [1d\]: if there is an enemy stone in its path yithril [1d\]: a common strategy yithril [1d\]: will be to have a ladder shape yithril [1d\]: and play a ladder breaker yithril [1d\]: forcing ur opponent to capture ] (;W[no] ;B[nn] ;W[oo] ;B[po] ;W[on] ;B[pn] ;W[om]LB[mn:1][lo:2][pp:3][lq:5][oq:4]C[yithril [1d\]: the ladder is broken yithril [1d\]: white is fine yithril [1d\]: but black yithril [1d\]: 5 cutting points yithril [1d\]: and only one move to protect yithril [1d\]: b will fall apart ]) (;W[] ;B[no] ;W[qm]C[yithril [1d\]: and then getting a second move yithril [1d\]: that is a much more complicated technique yithril [1d\]: but even as a beginner you should be aware of ladder breakers yithril [1d\]: ok so far? HonFu [3k\]: Jon, one question about reading em out: cant we cant just do the zig zag thing with our eyes? yithril [1d\]: ur reading it shanku [16k\]: once you get close to other stones shanku [16k\]: you should add in the black stones though HonFu [3k\]: good advice! ])))) (;AE[fe]C[ChemBoy613 [7k\]: love tables yithril [1d\]: once we take that away its the same shape ]) (;W[jf]C[yithril [1d\]: if white tries to come in at the weakness ] ;B[jg] ;W[je] ;B[ie] ;W[ke] ;B[le]) (;W[qe]C[yithril [1d\]: if w tries to play something to try and break black apart yithril [1d\]: b can ignore ] ;B[] ;W[pe] ;B[oe]C[yithril [1d\]: and if w attempts to cut black yithril [1d\]: black just blocks yithril [1d\]: no problems ]) (;W[eq]C[yithril [1d\]: the weakness of this shape is here yithril [1d\]: right in the middle ] ;B[ep] ;W[fq]C[yithril [1d\]: white can walk through black ]) (;C[HonFu [3k\]: I would try n16 first, but thats not enough yithril [1d\]: eyes are made up of diagonal moves ]) (;C[yithril [1d\]: it takes more moves ])) (;W[] ;AE[ic][lc][pc][ed][hd][le][pf][dj][hj][cl][gm]AB[qd][co][qq]LB[cc:1][pf:2][eo:3][oq:4] ;B[]) (;W[dk]C[yithril [1d\]: attacking at the waist ] ;B[] ;W[ck]C[yithril [1d\]: if black does nothing white will walk through black ] ;B[ek] ;W[dl]C[yithril [1d\]: there is no connecting ChemBoy613 [7k\]: ouch yithril [1d\]: black is split in half ChemBoy613 [7k\]: :'( ]) (;W[md]C[yithril [1d\]: similarly yithril [1d\]: white peeps here ] ;B[] ;W[ld]C[yithril [1d\]: ouch yithril [1d\]: in this case ] ;B[kd]C[yithril [1d\]: if b tries to defend he has two cutting points yithril [1d\]: cutting points = weakness because they are discontinuities in your shape yithril [1d\]: ur opponent can choose which cutting point to play and try to time it so it is bad for you ])) (;C[yithril [1d\]: wihtout a second movei n a row yithril [1d\]: white cannot cut black yithril [1d\]: if white plays here yithril [1d\]: then we protect our cutting point yithril [1d\]: at A yithril [1d\]: otherwise if w plays here yithril [1d\]: we've split black into 2 groups yithril [1d\]: and white is also split into two groups yithril [1d\]: since we only get one move however yithril [1d\]: it takes a bit of work for white to do this yithril [1d\]: the next shape is the one space jump yithril [1d\]: its quite sturdy yithril [1d\]: but unlike the first two ]) (;B[pp] ;W[dk] ;B[ck]C[yithril [1d\]: if w strikes at the waist yithril [1d\]: b defends yithril [1d\]: by trying to link his stones ] ;W[cj]C[yithril [1d\]: but there is a cut yithril [1d\]: as it stands yithril [1d\]: this is not severe because ] ;B[ek]C[yithril [1d\]: b could kill this cutting stone yithril [1d\]: however if b cannot there might be problmes ]) (;AE[hj][gm] ;B[pp]C[HonFu [3k\]: right yithril [1d\]: i have no conception of endgame calculation to be honest yithril [1d\]: i kill them before it gets to that point Radley [8k\]: ok ] ;W[dk] ;B[ck] ;W[cj] ;B[ek] ;W[dl] ;B[dm] ;W[el] ;B[fl]C[yithril [1d\]: as it stands yithril [1d\]: this will continue yithril [1d\]: with blakc atari-ing white over and over yithril [1d\]: until it hits the edge of the board yithril [1d\]: and w dies ]) (;AE[ic][lc][pc][ed][hd][le][pf][dj][hj][cl][gm]AB[qd][co][qq]LB[dd:B][qd:3][rd:2][sd:1][co:C][qq:D]C[ChemBoy613 [7k\]: HAHAHAHAHA lol I take a break from studying and see that ChemBoy613 [7k\]: hehe ChemBoy613 [7k\]: endgame - double sente first... then sente then reverse senste then big gote yithril [1d\]: so last subject ChemBoy613 [7k\]: in general yithril [1d\]: is the opening (fuseki) Seakneeboy [8k\]: is there supposed to be audio yithril [1d\]: here are 4 common opening moves yithril [1d\]: no Seakneeboy [8k\]: ok yithril [1d\]: im typing this time shanku [16k\]: san san! shanku [16k\]: :P yithril [1d\]: A is called the komoku yithril [1d\]: B is the hoshi or star point yithril [1d\]: D is the san san or 3,3 point yithril [1d\]: C is the mokuhazushi yithril [1d\]: sometimes people use japanese terms yithril [1d\]: so just in case uve never heard of them now u know yithril [1d\]: we'll begin with A dogberto [?\]: no 5,4s? ChemBoy613 [7k\]: 5-4 also reasonably common and playable yithril [1d\]: yeah yithril [1d\]: i just wanted to show some basic josekis yithril [1d\]: regarding each opening move yithril [1d\]: in case u dont know yithril [1d\]: a joseki is a set of standard moves that achieve a relatively even result between B and W yithril [1d\]: however even is in the eye of the beholder yithril [1d\]: there are thousands of josekis yithril [1d\]: im creating my own database of them and ill let you guys know when its done yithril [1d\]: first off yithril [1d\]: my own personal advice yithril [1d\]: 1. never memorize joseki, its totally useless yithril [1d\]: 2. dont just play joseki cuz its joseki yithril [1d\]: 3. pick moves u like whether they are joseki or not yithril [1d\]: joseki are good to learn from yithril [1d\]: they teach a lot about shape yithril [1d\]: and when we already know some sequences yithril [1d\]: we can learn a lot about go theory when we study good players game yithril [1d\]: s yithril [1d\]: they are useful yithril [1d\]: however they do not replace strength in theory or reading yithril [1d\]: i would say as a beginner yithril [1d\]: to be familiar with some, but to spend more time doing life and death problems and really working on your reading yithril [1d\]: the reason im doing it yithril [1d\]: is because i wanted to show off some joseki that displayed how each corner stone works yithril [1d\]: so you get a feel of the type of move you're playing instead of just randomly playing in the corner yithril [1d\]: So we'll begin with A yithril [1d\]: the komoku yithril [1d\]: its third line meaning its low yithril [1d\]: third line and below is low, 4th and above is high yithril [1d\]: starting from the edge yithril [1d\]: low moves are good for territory yithril [1d\]: high moves are good for creating potential and attacking yithril [1d\]: the komoku has an added bonus yithril [1d\]: B is the star point, the hoshi stone yithril [1d\]: its 4th line so its geared towards influence and not territory but it is flexible yithril [1d\]: we have 3 yithril [1d\]: D yithril [1d\]: i mean yithril [1d\]: the 3,3 point yithril [1d\]: a low move yithril [1d\]: nestled snuggly in the corner yithril [1d\]: D makes territory but it can be pressed down yithril [1d\]: C the mokuhazushi forgoes the corfner yithril [1d\]: for the side yithril [1d\]: now ill show some basic josekis yithril [1d\]: that demonstrate the function of the opening moves ] (;B[oc]C[yithril [1d\]: with two moves we can efficiently and securely take a corner yithril [1d\]: the corners being an efficient area to make points ]) (;B[]C[yithril [1d\]: conversely ] (;W[cc]C[yithril [1d\]: its weakness is here, the 3,3 point yithril [1d\]: white could invade here yithril [1d\]: and take the territory yithril [1d\]: now the star point stone yithril [1d\]: and its weakness ] ;B[dc]C[yithril [1d\]: take away a liberty ] ;W[cd]C[yithril [1d\]: come out ] ;B[ce]TR[dc][dd]SQ[cc][cd]C[yithril [1d\]: hane at the head of two stones yithril [1d\]: its usually a good move when you have two black stones and two white stones standing side by side to hit your opponent on the head yithril [1d\]: it removes liberties and makes life harder on them ] ;W[be]C[yithril [1d\]: come out ] ;B[cf]C[yithril [1d\]: walk ahead and threaten to seal ] (;W[] ;B[bf]) (;W[bf]C[yithril [1d\]: come out ] ;B[cg]C[yithril [1d\]: walk ahead ] ;W[db]C[yithril [1d\]: try to enlarge amount of space ] ;B[eb]C[yithril [1d\]: block and create a weakness at c18 ] ;W[cb]C[yithril [1d\]: protect ] ;B[fc]C[yithril [1d\]: protect yithril [1d\]: here yithril [1d\]: white took points yithril [1d\]: black took influence yithril [1d\]: he played a high stone to begin with yithril [1d\]: so the thickness he gains is in line with his original move. ])) (;W[od]C[yithril [1d\]: white approaches the black stone high ] ;B[oc]C[yithril [1d\]: black attaches to make territitory ] ;W[nc]LB[ob:2][pc:1]C[yithril [1d\]: block yithril [1d\]: p17 has 2 liberties yithril [1d\]: it is a weak stone yithril [1d\]: we must help it ] ;B[pc]C[yithril [1d\]: now white has a cutting point yithril [1d\]: he needs to fix it ] ;W[nd]C[yithril [1d\]: b needs to prevent white from attaching and making more thickness ] (;B[] ;W[qe]C[yithril [1d\]: white could attach here yithril [1d\]: and make even more influence ] ;B[re] ;W[qf]C[yithril [1d\]: pressing b low ]) (;B[qf]C[yithril [1d\]: so we come out yithril [1d\]: now white needs to make a base ] (;W[jc]) (;W[jd]C[yithril [1d\]: either depending. yithril [1d\]: now lets look at the result yithril [1d\]: white has stones the face outward while black took a large amount of territory yithril [1d\]: the first move we played, the komoku, had that in mind ]))) (;W[pp]C[yithril [1d\]: heres anotehr one yithril [1d\]: the 3,3 can be pressed down ] (;B[qp]C[yithril [1d\]: come out yithril [1d\]: otherwise ] ;W[po]C[yithril [1d\]: walk ahead ] ;B[or]C[yithril [1d\]: make some points and come out ] ;W[mp]C[yithril [1d\]: create more influence and stay ahead ] ;B[rn] ;W[pl]C[yithril [1d\]: b played low yithril [1d\]: so his stones can be pressed low yithril [1d\]: he gets the corner he set out to have yithril [1d\]: but at the possible expense of letting white make influence on the outside ]) (;B[] ;W[qp]C[yithril [1d\]: white can try to close us in yithril [1d\]: and it'll revert to the sequence we just saw in the upper left ])) (;W[dq]C[yithril [1d\]: like the komoku stone yithril [1d\]: the mokuhazushi can be made into a shimari yithril [1d\]: plus yithril [1d\]: c5 wasnt played with a huge emphasis on the corner yithril [1d\]: if w plays here ] ;B[ep]C[yithril [1d\]: its logical b will press w down yithril [1d\]: to build influence in the direction he originally intended ] (;W[eq]C[yithril [1d\]: come out ] ;B[fp]C[yithril [1d\]: walk ahead ] ;W[gq]C[yithril [1d\]: we build an iron pillar yithril [1d\]: so now we can afford to play a move that is not as slow yithril [1d\]: but not too fast yithril [1d\]: so we settle for one space yithril [1d\]: white makes territory along the edge yithril [1d\]: and b developed influence in the direction that the move originally called for yithril [1d\]: i do not ask u memorize any of these yithril [1d\]: itts more important to ask urself what principle guides each move yithril [1d\]: and then to ask urself "does that apply in the game im playing now?" yithril [1d\]: it will give you some more grounds to reason out your moves wihle you play yithril [1d\]: thats all for today JOmega [16k\]: thanks so much, Jon! yithril [1d\]: hope everyone enjoyed the lecture dogberto [?\]: query... what prevents black from cutting white at f3? jtbunkers [20k\]: you said something earlier about working on reading, is there a way to get better at this other than playing a lot? wappler [10k?\]: thx a lot siso [?\]: Thank you :) cwp7: thanks :) Radley [8k\]: Thanks kerbol [9k\]: thanks yithril [1d\]: if you miss a lecture they're located at yithril [1d\]: http://www.umich.edu/~goclub/index.html under resources. HonFu [3k\]: thanks yithril [1d\]: jtbunkers yithril [1d\]: tsumego yithril [1d\]: meaning life and death jtbunkers [20k\]: ahh yithril [1d\]: for right now play al ot yithril [1d\]: i went to 25 kyu to 11 kyu just by playing yithril [1d\]: in like 3 months jtbunkers [20k\]: oki thank you yithril [1d\]: but do practice reading jtbunkers [20k\]: of course ]) (;W[] ;B[eq]C[yithril [1d\]: otherwise b will seal you ])))))