RESEARCH AND TECHNOLOGY IN THE HUMANITIES
Eric Rabkin, esrabkin@umich.edu, Office: 3243 Angell
Hall, TWTh 3:10-4:00 & by appt; 764-2553
Victor Rosenberg, victorr@umich.edu, Office: 305C West Hall, W
3:30-5:00 & by appt; 764-1493
The broad objective of this course, designed for graduate students and upper-level undergraduate students in departments across the University, is to work with—and study the theoretical implications of—the tools and techniques used to create, gather, manipulate, analyze, and present electronic information both locally and via computer networks. We will pay special attention to the techniques available to facilitate scholarship, especially collaborative scholarship, in the humanities, and to the creation and publication of "compound documents" be they on diskette, on CD-ROM, or on network servers. In addition to each student’s pursuing work to generate an individual product, by the middle of the semester all students in the class will be working in groups of four or more to tackle a real project in the humanities and produce a fairly sophisticated and substantial multimedia product. Such projects might include, for example, a) the generation of an on-line resource, including historical material, video clips, class handouts, science lessons, and literary criticism in the support of the University's existing lecture/discussion course in science fiction; b) the publication of a poetry anthology, using typographical techniques and page design to get a desired effect in digitally published paper versions, and augmented for an on-line version with graphic and textual critical and background materials made available through hypertextual links; c) the assembly of a documentary resource annotating a series of films, complete with film clips to illustrate points; d) the creation of a literary research paper using digital texts alongside images of the originally published paper texts; and e) the design and construction of information products, for example, a 17th-century English culture database that can be searched on-line and/or explored on CD-ROM or via a hypertext navigator such as Netscape, or, using similar techniques, a database exploring the uses of verbal and visual idioms across cultures. We can take advantage of the University’s capability of publishing these course projects as Web pages or CD-ROMs. The range of possible projects will be restrained only by the time available, the imagination of the students, and the concurrence of the instructor.
The course calendar indicates specific tools and techniques to be discussed
and demonstrated, topics and readings to be discussed, and work to be presented.
Other tools, techniques, readings and topics will arise for the whole group and
for particular project groups. Some of us necessarily will know more than others
about one or more of these matters of technology or humanistic study. Working
with research technologies in the humanities may sometimes be exhilarating and
sometimes frustrating but always can be satisfying if those who can help do.
Thus, we will maintain what might be called an open seminar environment in which
we can all teach each other. Everyone will be expected to be fully responsible
to the work, the project group, and what will doubtless be a class of people
diverse in backgrounds and interests. These technologies can build communities;
our greatest achievements are possible only if we take advantage of the class as
a community and contribute to it accordingly.
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The texts already selected are available at Shaman Drum Bookstore on State
Street. They are:
Tufte, Edward R., The Visual Display of Quantitative
Information, Graphics Press, 1983.
Piercy, Marge. He, She and It.
New York: Fawcett, 1991.
Norman, Donald. The Design of Everyday
Things. New York: Doubleday, 1990.
Dooling, Richard. "Diary
of an Immortal Man." Esquire, May 1999.
Joy, Bill. "Why the future doesn't
need us." Wired, April 2000.
Further materials may be selected by the class during the semester.
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Each student in the course will create an individual product and contribute to a group project.
Each task will begin with a printed proposal. These proposals should be discussed at least with the instructor and, if need be, revised. (Count on needing revision; start early!) When accepted, the proposals will be signed by the instructor. Whether the final product is on diskette, CD-ROM, or network server, signed proposals should be handed in at the beginning of class on the day each product is due. If the product is on diskette or CD-ROM, the signed proposal should be attached. If the product is on a server, access instructions for the product should be added to the signed proposal. For the individual products, proposals should include the proposer’s name, the date, a statement of the topic, some materials likely to be relevant for background and/or analysis, and either a reason the student wants to study this topic or a tentative hypothesis about the topic. For group projects, proposals should include the names of the group members, the date, statement of the topic, what the group hopes to accomplish by pursuing the project, some materials likely to be relevant for background and/or analysis, additional resources the group may need (e.g., electronic reproduction rights, learning Director, translating from Russian), and a tentative work plan indicating the distribution of responsibilities and schedule of activities.
Individual product: A critical study of the humanistic implications of some technology as broadly conceived (e.g., alphabetic phonography, papyrus, telegraphy, sound movies, hypertext, microwave ovens) or of the exploration of humanistic implications of some technology as treated in one or more imaginative works. All individual products should be done as free-standing PowerPoint presentations that do not require a presenter for their full appreciation. Each presentation should represent as much finished work, and be of the same scholarly rigor, as one would expect of a traditional, tightly reasoned, well supported, argumentative paper of at least ten pages. Students should feel free to dovetail the work on their individual products with that on their group projects. Students are expected to make a finished individual product available online in Windows format on or before midnight on the due date and to notify the instructors by email of its location. Those who, in the light of later developments, wish to revise, may do so. If the first submission is judged serious and the revision judged substantial, the later grade will supplant the earlier. (More on the individual product)
Group projects can range widely, as discussed in the Overview section
earlier on this syllabus. The projects themselves have two parts: a) the group
product itself, and b) a group analysis discussing and/or demonstrating one or
more theoretical problems encountered in producing the product. The group
product should reflect in rigor and substance the committed, extended work of a
number of people. This product might be anything so long as it reflects a
serious and creative approach to a well-defined humanistic problem, uses
appropriate tools to address that problem, presents its results in compelling
ways that are appropriate to the problem and audience, and takes proper
advantage of today’s available presentational technologies. The group analysis
should be equivalent to a 5-10 page traditional paper in rigor and substance.
Its length will depend on the nature of the project group's experience. The
nature and focus of the group analysis may well vary from group to group, but
the "theory" in "theoretical problems" always should have to do with our
continuing concern for the humanistic implications of technology. What have your
experiences been in pursuing the group project? Could it be that your
fundamental presentational design needed major revision? If so, how did you come
to notice that need? What assumptions did you need to revise to make that
revision properly? What solution did you come up with? How did you come up with
it? What did you, in general (that is, theoretically) learn about presentational
design? Or, could it be that you have discovered that the very medium you have
chosen enhances, inhibits, or distorts your viewer/auditor's appreciation of the
materials you want to treat? How did you discover that? Why and/or how does it
happen? What did you do to compensate for or take advantage of that? Again, what
did you learn in general from this process? Or, could it be that the methods by
which you worked in a group mediated by certain technologies enhanced or
inhibited collective progress? How? Again, what did you learn from this? I
invite you to come talk to me about these group analyses. Although they are to
be objective, the objects under analysis are supposed to be your collective
experience in producing your group product itself. The resulting group analysis
is supposed to be something as solid and informative as a traditional analytic
essay. Indeed, it very well may be a traditional analytic essay.
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The individual product contributes 25% toward the student’s final grade. Each
student receives the grade of his or her project group on the group work. The
group project contributes 50% toward the student's final grade. (The relative
weight of the group product and the group analysis will depend on what each
project group encounters but is likely to be about 2/3 and 1/3 respectively.)
Participation in the course as a whole contributes 25%. (N.B.: Plagiarism—an
especially important issue when dealing with electronic reproduction—will not be
tolerated. If in doubt about what constitutes plagiarism, please see the English
Department Plagiarism Policy Statement and/or consult the instructor. Even a
single instance of plagiarism may result in failure in the course.) The course
will not be graded on a curve; rather, each participant and product will be
judged against what it could ideally have been. If all work by all individuals
and groups are excellent examples of their kind, every student will earn and be
awarded an A.
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W 5 Sep |
Get-Acquainted Lab | |
Th 6 Sep |
Course Overview and gathering roster information | |
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T 11 Sep |
TECHNOLOGIES | |
Th 13 Sept |
IMPLICATIONS | |
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T 18 Sep |
TECHNOLOGIES | |
Th 20 Sep |
IMPLICATIONS | |
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T 25 Sep |
TECHNOLOGIES | |
Th 27 Sep |
IMPLICATIONS | |
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T 2 Oct |
TECHNOLOGIES | |
Th 4 Oct |
IMPLICATIONS | |
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T 9 Oct |
TECHNOLOGIES | |
Th 11 Oct |
IMPLICATIONS | |
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T 16 Oct |
The Visual Display of Information: Tufte | |
Th 18 Oct |
To be announced or used for group work | |
T 23 Oct |
Science Fiction: Piercy | |
Th 25 Oct |
To be announced or used for group work | |
T 30 Oct |
Design: Norman | |
Th 1 Nov |
To be announced or used for group work | |
T 6 Nov |
Unintended Consequences: Dooling and Joy; each project group should contribute in class two URLs per member bearing on this week's topic | |
Th 8 Nov |
To be announced or used for group work | |
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T 13 Nov |
Group work | |
Th 15 Nov |
Group work | |
T 20 Nov |
Group work | |
T 27 Nov |
Group Presentation: Subliminal Messages | |
Th 29 Nov |
Group Presentation: The Nature of the News | |
T 4 Dec |
Group Presentation: "The Godfather" Trilogy: From History to Today | |
Th 6 Dec |
Group Presentation: Utopia | |
T 11 Dec |
Summary and Course evaluation |
SUPPLEMENTARY MATERIALS
Collaboration
PowerPoint presentation
Databases: basic concepts
visualized
Excel: a
sample gradesheet list/database
Flash sites
Net Searching
Photoshop
demo
Presentation options
(download files from ~lsarth/Public): Word, PowerPoint
(II2PPT.ppt plus Supplement 1 [babydance.avi], Supplement 2 [Beowulf.ppt]),
Netscape/IE, Flash
on the web and free-standing (FlashTest000823.exe), Director/Authorware,
FileMaker (Teach3.FP3)
Progressive
authorship: Howl, Allen
Ginsberg; Yowl,
Christopher Buckley & Paul Slansky; Howl.com by Thomas
Scoville; Howl
generator, Chris Seidel
Unintended consequences (see Calendar above for T 6 Nov)
Usability
Web design excellence:
some examples
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