Directory |
FileName |
Extension |
Where used |
What to do with it: |
Comments |
elevator: |
~WRL0003.tmp |
tmp |
|
|
|
elevator: |
~WRL0005.tmp |
tmp |
|
|
|
elevator: |
~WRL1767.tmp |
tmp |
|
|
|
elevator: |
1.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
10.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
10.jpg |
jpg |
wrl files |
moved to new_elevator, renamed to "northeast-building-face.jpg |
"Northeast" building face |
elevator: |
10.rgb |
rgb |
wrl files |
left out |
|
elevator: |
10.tga |
tga |
|
|
|
elevator: |
10_1.nff |
nff |
|
|
|
elevator: |
11.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
11.nff |
nff |
|
|
|
elevator: |
12.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
12.jpg |
jpg |
wrl files |
moved to new_elevator, renamed to east-building-face.jpg |
"East" Building face |
elevator: |
12.rgb |
rgb |
wrl files |
left out |
|
elevator: |
12.tga |
tga |
|
|
|
elevator: |
12_1.jpg |
jpg |
wrl files |
moved to new_elevator, renamed to "center-building-face.jpg" |
seems to just be a color - used for "Center"
building face |
elevator: |
12_1.rgb |
rgb |
wrl files |
left out |
|
elevator: |
12_1.tga |
tga |
|
|
|
elevator: |
12_3.nff |
nff |
|
|
|
elevator: |
13.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
13.jpg |
jpg |
wrl files |
moved to new_elevator, moved to east-building-side.jpg |
"East" building side |
elevator: |
13.nff |
nff |
|
|
|
elevator: |
13.rgb |
rgb |
wrl files |
left out |
|
elevator: |
13.tga |
tga |
|
|
|
elevator: |
14.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
14.nff |
nff |
|
|
|
elevator: |
180flip.bmp |
bmp |
|
|
|
elevator: |
180flip.jpg |
jpg |
wrl files |
moved to new_elevator - renamed to horizon.jpg |
Horizon view across background |
elevator: |
180flip.rgb |
rgb |
wrl files |
left out |
|
elevator: |
180flip.tga |
tga |
|
|
|
elevator: |
2.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
2.nff |
nff |
|
|
|
elevator: |
3.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
3.nff |
nff |
|
|
|
elevator: |
4.jpg |
jpg |
|
|
|
elevator: |
4.nff |
nff |
|
|
|
elevator: |
4.rgb |
rgb |
|
|
|
elevator: |
4.tga |
tga |
|
|
|
elevator: |
4_new.nff |
nff |
|
|
|
elevator: |
4-doc.jpg |
jpg |
wrl files |
moved to new_elevator - renamed to north-building-face.jpg |
"North" building face, where north is
"in front of corridor" |
elevator: |
4-doc.rgb |
rgb |
wrl files |
left out |
|
elevator: |
4-doc.tga |
tga |
|
|
|
elevator: |
5.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
5.nff |
nff |
|
|
|
elevator: |
6.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
7.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
7.jpg |
jpg |
Seems to be from another project! |
Delete!!! |
|
elevator: |
7.nff |
nff |
|
|
|
elevator: |
7_1.nff |
nff |
|
|
|
elevator: |
7_2.nff |
nff |
|
|
|
elevator: |
8.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
9.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap and redo? |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
9.nff |
nff |
|
|
|
elevator: |
acro_anim.up |
up |
|
|
|
elevator: |
Acro_demo.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
Acro_demo.iv~ |
iv~ |
Created from AutoCAD (?To Work on BOOM?) |
Backup - delete! |
|
elevator: |
Acro_demo.wrl |
wrl |
Seems to be VRML 1.0 file used on web |
|
|
elevator: |
Acro_Univ.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
acro_univ.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
acro_univ.iv~ |
iv~ |
Created from AutoCAD (?To Work on BOOM?) |
Backup - delete! |
|
elevator: |
acro_univ.up |
up |
|
|
|
elevator: |
acro_univ.wrl |
wrl |
|
|
Seems to be VRML 1.0 file for use on
SGI's - uses rgb's |
elevator: |
acro_univ_old.up |
up |
|
|
|
elevator: |
acro_univ_wPHB.up |
up |
|
|
|
elevator: |
acro_univ_wPHB1.up |
up |
|
|
|
elevator: |
acro_univ2.up |
up |
|
|
|
elevator: |
acro_univ3.up |
up |
|
|
|
elevator: |
Acro_Univ-env.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
Avatar.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
B1.wav |
wav |
|
|
|
elevator: |
B2.wav |
wav |
|
|
|
elevator: |
bench.mat |
mat |
|
|
|
elevator: |
bench.nff |
nff |
|
|
|
elevator: |
bench1.jpg |
jpg |
|
|
|
elevator: |
bench1.rgb |
rgb |
|
|
|
elevator: |
bench1.tga |
tga |
|
|
|
elevator: |
bird_vr.wrl |
wrl |
|
|
VRML 1.0 World of simply a bird |
elevator: |
bird1_vr.wrl |
wrl |
|
|
VRML 1.0 World of simply a bird |
elevator: |
Bird-2.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
blimp.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
brick.TGA |
TGA |
|
|
|
elevator: |
bricks.jpg |
jpg |
wrl files |
moved to new_elevator, renamed to brick-red.jpg |
Used for indoor bricks |
elevator: |
bricks.rgb |
rgb |
wrl files |
left out |
|
elevator: |
bricks.tga |
tga |
|
|
|
elevator: |
cafetable.wrl |
wrl |
|
|
|
elevator: |
canyon2.nff |
nff |
|
|
|
elevator: |
carpet.jpg |
jpg |
wrl files |
move to new_elevator |
probably could be made smaller… |
elevator: |
carpet.nff |
nff |
|
|
|
elevator: |
carpet.rgb |
rgb |
wrl files |
left out |
|
elevator: |
carpet.TGA |
TGA |
|
|
|
elevator: |
carpet.tga |
tga |
|
|
|
elevator: |
ceiling.mat |
mat |
|
|
|
elevator: |
ceiling.nff |
nff |
|
|
|
elevator: |
cooridorscript.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
courtyd.3ds |
3ds |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Courtyard itself |
elevator: |
courtyd.dwg |
dwg |
Original Modeling? |
Moved to new_elevator - Renamed to courtyard.dwg |
|
elevator: |
courtyd.up |
up |
|
|
|
elevator: |
cream.jpg |
jpg |
wrl files |
left out |
useless - should just be a color! |
elevator: |
cream.rgb |
rgb |
wrl files |
left out |
|
elevator: |
cream.tga |
tga |
|
|
|
elevator: |
cthrupine.jpg |
jpg |
wrl files |
moved to new_elevator |
may need to be a GIF for transparency… |
elevator: |
cthrupine.rgb |
rgb |
wrl files |
left out |
|
elevator: |
cyclo.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
DEMOCOOR.mat |
mat |
|
|
|
elevator: |
democoor.nff |
nff |
|
|
|
elevator: |
DEMOENTR.mat |
mat |
|
|
|
elevator: |
demoentr.nff |
nff |
|
|
|
elevator: |
DEMOLIVI.mat |
mat |
|
|
|
elevator: |
demolivi.nff |
nff |
|
|
|
elevator: |
DEMOOFFI.mat |
mat |
|
|
|
elevator: |
demooffi.nff |
nff |
|
|
|
elevator: |
DEMOSTAI.mat |
mat |
|
|
|
elevator: |
demostai.nff |
nff |
|
|
|
elevator: |
detaictl.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
Dirt.mat |
mat |
|
|
|
elevator: |
dirt.nff |
nff |
|
|
|
elevator: |
dirt2.jpg |
jpg |
wrl files |
moved to new_elevator, renamed to dirt.jpg |
FAR to large - make a smaller texture
for this… |
elevator: |
dirt2.rgb |
rgb |
wrl files |
left out |
|
elevator: |
dirt2.tga |
tga |
|
|
|
elevator: |
doorslam.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
doorswall.mli |
mli |
|
|
|
elevator: |
eleframe.mli |
mli |
|
|
|
elevator: |
elegap.mli |
mli |
|
|
|
elevator: |
eleva.rgb |
rgb |
|
|
|
elevator: |
elevator.3ds |
3ds |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Elevator |
elevator: |
elevator.new.bak |
new.bak |
|
|
|
elevator: |
Elevator.up |
up |
|
|
|
elevator: |
Elevator01.mat |
mat |
|
|
|
elevator: |
Elevator01.nff |
nff |
|
|
|
elevator: |
Elevator02.mat |
mat |
|
|
|
elevator: |
Elevator02.nff |
nff |
|
|
|
elevator: |
ElevatorIn.mat |
mat |
|
|
|
elevator: |
ElevatorIn.nff |
nff |
|
|
|
elevator: |
elevatornew.dwg |
dwg |
Original Modeling? |
Moved to new_elevator - Renamed to elevator.dwg |
|
elevator: |
ElevatorRa.mat |
mat |
|
|
|
elevator: |
ElevatorRa.nff |
nff |
|
|
|
elevator: |
elevdoora.mat |
mat |
|
|
|
elevator: |
elevdoora.nff |
nff |
|
|
|
elevator: |
elevdoora.tn |
tn |
|
|
|
elevator: |
elevdoorb.nff |
nff |
|
|
|
elevator: |
elevgapa.nff |
nff |
|
|
|
elevator: |
elevgapb.nff |
nff |
|
|
|
elevator: |
elevgapext.nff |
nff |
|
|
|
elevator: |
elevwall.mat |
mat |
|
|
|
elevator: |
elevwall.nff |
nff |
|
|
|
elevator: |
elev-with-scripts.up |
up |
|
|
|
elevator: |
elev-with-scripts.wrl |
wrl |
|
|
??? |
elevator: |
entrancescript.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
extraelev.nff |
nff |
|
|
|
elevator: |
F1.wav |
wav |
|
|
|
elevator: |
F2.wav |
wav |
|
|
|
elevator: |
F4.wav |
wav |
|
|
|
elevator: |
F5.wav |
wav |
|
|
|
elevator: |
F6.wav |
wav |
|
|
|
elevator: |
F8.wav |
wav |
|
|
|
elevator: |
fanswi.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
floor.dxf |
dxf |
|
|
|
elevator: |
floor.mat |
mat |
|
|
|
elevator: |
floor.nff |
nff |
|
|
|
elevator: |
floor.wrl |
wrl |
|
|
A VRML 1.0 world of the floor of the
corridor? |
elevator: |
floor2.nff |
nff |
|
|
|
elevator: |
floor3.jpg |
jpg |
used in wrl files |
moved to new_elevator |
may want just one floor texture or none? |
elevator: |
floor3.rgb |
rgb |
used in wrl files |
left out |
|
elevator: |
floor3.tga |
tga |
|
|
|
elevator: |
floor5.jpg |
jpg |
used in wrl files |
moved to new_elevator |
may want just one floor texture or none? |
elevator: |
floor5.rgb |
rgb |
used in wrl files |
left out |
|
elevator: |
floor5.tga |
tga |
|
|
|
elevator: |
floor7.rgb |
rgb |
|
|
|
elevator: |
floor7.tga |
tga |
|
|
|
elevator: |
fly.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
front.jpg |
jpg |
not used! |
moved to new_elevator, renamed to center-building-face2.jpg |
Seems to have been "double" plastered
on center building face |
elevator: |
front.rgb |
rgb |
used in SGI wrl file |
left out |
|
elevator: |
front.tga |
tga |
|
|
|
elevator: |
full.rgb |
rgb |
|
|
|
elevator: |
Geometry-1.mat |
mat |
|
|
|
elevator: |
glass.mli |
mli |
|
|
|
elevator: |
GoingDown.wav |
wav |
|
|
|
elevator: |
GoingUp.wav |
wav |
|
|
|
elevator: |
grass1.tga |
tga |
|
|
|
elevator: |
grass2.jpg |
jpg |
used in wrl files |
moved to elevator_new, renamed to grass.jpg |
may want a better one…Can probably get
a smaller one… |
elevator: |
grass2.rgb |
rgb |
used in wrl files |
left out |
|
elevator: |
grass2.tga |
tga |
|
|
|
elevator: |
hall.mat |
mat |
|
|
|
elevator: |
hall.nff |
nff |
|
|
|
elevator: |
hallceilin.mat |
mat |
|
|
|
elevator: |
hallceilin.nff |
nff |
|
|
|
elevator: |
halldoors.nff |
nff |
|
|
|
elevator: |
keeplevl.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
lawn2.3ds |
3ds |
Applying textures - importing to WorldUp? |
Scrap |
Lawn used before courtyard? |
elevator: |
lawn-2.mat |
mat |
|
|
|
elevator: |
lawn-2.nff |
nff |
|
|
|
elevator: |
lawn3.nff |
nff |
|
|
|
elevator: |
LIB2_3DS.MLI |
MLI |
|
|
|
elevator: |
lightswi.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
livingrscript.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
lobby2.dxf |
dxf |
|
|
|
elevator: |
lobby2.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
lobby2.up |
up |
|
|
|
elevator: |
lobby3.3ds |
3ds |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Elevator Lobby |
elevator: |
lobby3.bak |
bak |
?? |
?? |
?? |
elevator: |
lobby3.dwg |
dwg |
Original Modeling? |
Moved to new_elevator - Renamed to lobby.dwg |
|
elevator: |
LOOK_AT_ME.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
lrvrlob.gif |
gif |
|
|
|
elevator: |
lrvrpanel2.gif |
gif |
|
|
|
elevator: |
lvrview2.gif |
gif |
|
|
|
elevator: |
marv_alt.up |
up |
|
|
|
elevator: |
marv_snap.rgb |
rgb |
|
|
|
elevator: |
marv2.up |
up |
|
|
|
elevator: |
MED_ROOF.mat |
mat |
|
|
|
elevator: |
MOTEX_ROOF.mat |
mat |
|
|
|
elevator: |
MOTT_ROOF.mat |
mat |
|
|
|
elevator: |
Moves.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
mrvrlob.gif |
gif |
|
|
|
elevator: |
mrvrpanel2.gif |
gif |
|
|
|
elevator: |
mt1.mat |
mat |
|
|
|
elevator: |
mt1.tn |
tn |
|
|
|
elevator: |
mvrregio.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
mvrview2.gif |
gif |
|
|
|
elevator: |
newpan.3ds |
3ds |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Background |
elevator: |
newpan.dwg |
dwg |
Original Modeling? |
Moved to new_elevator - Renamed to background.dwg |
|
elevator: |
officescript.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
OpeningDoor.wav |
wav |
|
|
|
elevator: |
outside.mat |
mat |
|
|
|
elevator: |
outside.nff |
nff |
|
|
|
elevator: |
painting.mat |
mat |
|
|
|
elevator: |
painting.nff |
nff |
|
|
|
elevator: |
pan.3ds |
3ds |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Background |
elevator: |
pan.dwg |
dwg |
Original Modeling? |
left out |
Seems to be original backgroud - before
courtyard |
elevator: |
pan.gif |
gif |
|
|
|
elevator: |
pan.jpg |
jpg |
|
|
|
elevator: |
pan.rgb |
rgb |
|
|
|
elevator: |
pan.up |
up |
|
|
|
elevator: |
panel.3ds |
3ds |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Elevator Panel |
elevator: |
panel.dwg |
dwg |
Original Modeling? |
Moved to new_elevator - Renamed to elevator-panel.dwg |
|
elevator: |
panel.mli |
mli |
|
|
|
elevator: |
pannel.up |
up |
|
|
|
elevator: |
PLANT.3DS |
3DS |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Plant in Lobby |
elevator: |
Plant.3ds |
3ds |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Plant in Lobby |
elevator: |
Plant.dwg |
dwg |
Original Modeling? |
Moved to new_elevator |
May want a simpler plant model… |
elevator: |
Plant.up |
up |
|
|
|
elevator: |
rail.nff |
nff |
|
|
|
elevator: |
rcfont3d.nff |
nff |
|
|
|
elevator: |
readme.txt |
txt |
|
|
|
elevator: |
roof.rgb |
rgb |
|
|
|
elevator: |
roof.tga |
tga |
|
|
|
elevator: |
roof2.jpg |
jpg |
wrl files |
moved to new_elevator, renamed to center-building-roof.jpg |
"Center" courtyard building roof |
elevator: |
roof2.rgb |
rgb |
wrl files |
left out |
|
elevator: |
roof2.tga |
tga |
|
|
|
elevator: |
roof3.jpg |
jpg |
wrl files |
moved to new_elevator, renamed to "north-building-roof.jpg" |
"North" building roof |
elevator: |
roof3.rgb |
rgb |
wrl files |
left out |
|
elevator: |
roof3.tga |
tga |
|
|
|
elevator: |
roof4.jpg |
jpg |
wrl files |
moved to new_elevator, renamed to west-building-roof.jpg |
"West" building roof, where west is to
the right of the corridor |
elevator: |
roof4.rgb |
rgb |
wrl files |
left out |
|
elevator: |
roof4.tga |
tga |
|
|
|
elevator: |
rvrlob.gif |
gif |
|
|
|
elevator: |
rvrlob.rgb |
rgb |
|
|
|
elevator: |
sbarelob.bmp |
bmp |
|
|
|
elevator: |
sidewalk.dxf |
dxf |
|
|
|
elevator: |
sidewalk.nff |
nff |
|
|
|
elevator: |
SKY.GIF |
GIF |
|
seems to be better than sky.jpg… |
|
elevator: |
sky.jpg |
jpg |
used in wrl files |
delete - replace with a color? - NOT
transferred to new_elevator |
seems to be pure white! Look at sky.gif
if needed |
elevator: |
sky.rgb |
rgb |
|
left out |
|
elevator: |
sky.tga |
tga |
|
|
seems to be pure white… |
elevator: |
smmap3.bmp |
bmp |
|
|
|
elevator: |
snap.up |
up |
|
|
|
elevator: |
srvrlob.gif |
gif |
|
|
|
elevator: |
srvrpanel2.gif |
gif |
|
|
|
elevator: |
stairsscript.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
station.3ds |
3ds |
?? |
?? |
?3DS Max says: Improper File Format? |
elevator: |
sviewc.bmp |
bmp |
|
|
|
elevator: |
svrfull.bmp |
bmp |
|
|
|
elevator: |
svrlob.bmp |
bmp |
|
|
|
elevator: |
svrlob2.gif |
gif |
|
|
|
elevator: |
svrview.bmp |
bmp |
|
|
|
elevator: |
svrview2.gif |
gif |
|
|
|
elevator: |
switch.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
taub.3ds |
3ds |
Applying textures - importing to WorldUp? |
Use AutoCAD version |
Courtyard building piece - Simple Rectangular
polygon |
elevator: |
taub.dxf |
dxf |
|
|
|
elevator: |
TAUB_NORTH.mat |
mat |
|
|
|
elevator: |
TAUB_ROOF.mat |
mat |
|
|
|
elevator: |
taub-180.jpg |
jpg |
wrl files |
moved to new_elevator - renamed to west-building-face.jpg |
"West" building face |
elevator: |
taub-180.rgb |
rgb |
wrl files |
left out |
|
elevator: |
taub-180.tga |
tga |
|
|
|
elevator: |
terramvr.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
tgatorgb |
|
??? |
??? |
A list of TARGA files |
elevator: |
thehouse.up |
up |
|
|
|
elevator: |
tile.TGA |
TGA |
|
|
|
elevator: |
tmp |
|
??? |
??? |
A list of TARGA files |
elevator: |
tmp.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
tochild.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
TOW_ROOF.mat |
mat |
|
|
|
elevator: |
tree.iv |
iv |
Created from AutoCAD (?To Work on BOOM?) |
Left out |
|
elevator: |
tree.mat |
mat |
|
|
|
elevator: |
tree.nff |
nff |
|
|
|
elevator: |
tree.wrl |
wrl |
|
|
A VRML 1.0 world of simply a tree |
elevator: |
tree1.mat |
mat |
|
|
|
elevator: |
tree1.nff |
nff |
|
|
|
elevator: |
tree2.nff |
nff |
|
|
|
elevator: |
trig_bar.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
trig_bat.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
trig_tar.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
trig_tat.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
trigger.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
ui.mat |
mat |
|
|
|
elevator: |
ui.nff |
nff |
|
|
|
elevator: |
user.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
velocity.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
viewmovr.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
vrbuild.rgb |
rgb |
|
|
|
elevator: |
vrelev.rgb |
rgb |
|
|
|
elevator: |
vrlob.rgb |
rgb |
|
|
|
elevator: |
vrlob2.gif |
gif |
|
|
|
elevator: |
vrpanel.rgb |
rgb |
|
|
|
elevator: |
vrpanel2.rgb |
rgb |
|
|
|
elevator: |
vrpres3.ppt |
ppt |
Class Presentation |
Mimic for our presentation? |
|
elevator: |
vrpres4.ppt |
ppt |
Class Presentation |
Mimic for our presentation? |
|
elevator: |
vrview.rgb |
rgb |
|
|
|
elevator: |
vrview2.gif |
gif |
|
|
|
elevator: |
wall.nff |
nff |
|
|
|
elevator: |
win.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
windframe.mli |
mli |
|
|
|
elevator: |
winview.rbg |
rbg |
|
|
|
elevator: |
wood36.jpg |
jpg |
|
copied to new_elevator - renamed to "wood.jpg" |
Wood texture |
elevator: |
wood36.rgb |
rgb |
|
left out |
|
elevator: |
wood36.tga |
tga |
|
|
|
elevator: |
wum_images.tn |
tn |
|
|
|
elevator: |
yaw.ebs |
ebs |
WorldUP Script file |
Analyze and see what we can take into
VRML/CAVE scripting |
|
elevator: |
yellobrk.jpg |
jpg |
used in wrl files |
copied
to new_elevator, renamed to brick-yellow.jpg |
Used for courtyard path. Probably larger
than necessary… |
elevator: |
yellobrk.rgb |
rgb |
used in wrl files |
left out |
|
elevator: |
yellobrk.tga |
tga |
|
|
|
elevator/walls: |
1.3ds |
3ds |
|
|
|
elevator/walls: |
10.tga |
tga |
|
|
|
elevator/walls: |
10_1.nff |
nff |
|
|
|
elevator/walls: |
11.3ds |
3ds |
|
|
|
elevator/walls: |
12.tga |
tga |
|
|
|
elevator/walls: |
12_3.nff |
nff |
|
|
|
elevator/walls: |
13.nff |
nff |
|
|
|
elevator/walls: |
13.tga |
tga |
|
|
|
elevator/walls: |
14.3ds |
3ds |
|
|
|
elevator/walls: |
2.nff |
nff |
|
|
|
elevator/walls: |
3.3ds |
3ds |
|
|
|
elevator/walls: |
4.nff |
nff |
|
|
|
elevator/walls: |
4.tga |
tga |
|
|
|
elevator/walls: |
4_new.nff |
nff |
|
|
|
elevator/walls: |
5.3ds |
3ds |
|
|
|
elevator/walls: |
6.3ds |
3ds |
|
|
|
elevator/walls: |
7.3ds |
3ds |
|
|
|
elevator/walls: |
8.3ds |
3ds |
|
|
|
elevator/walls: |
9.3ds |
3ds |
|
|
|
elevator/walls: |
courtyd.3ds |
3ds |
|
|
|
elevator/walls: |
grass2.tga |
tga |
|
|
|
elevator/walls: |
lawn3.nff |
nff |
|
|
|
elevator/walls: |
marv_alt.up |
up |
|
|
|
elevator/walls: |
marv2.up |
up |
|
|
|
elevator/walls: |
taub-180.tga |
tga |
|
|
|
elevator/walls: |
tree2.nff |
nff |
|
|
|
elevator/trash: |
ACURIS_L.MAP |
MAP |
|
|
|
elevator/trash: |
ACURIS_L.MTL |
MTL |
|
|
|
elevator/trash: |
ASHSEN.GIF |
GIF |
|
|
|
elevator/trash: |
Avatar.ebs |
ebs |
|
|
|
elevator/trash: |
BIGLAKE.GIF |
GIF |
|
|
|
elevator/trash: |
Bird-2.ebs |
ebs |
|
|
|
elevator/trash: |
click.aiff |
aiff |
|
|
|
elevator/trash: |
click.wav |
wav |
|
|
|
elevator/trash: |
cooridorscript.ebs |
ebs |
|
|
|
elevator/trash: |
detaictl.ebs |
ebs |
|
|
|
elevator/trash: |
doorslam.aiff |
aiff |
|
|
|
elevator/trash: |
doorslam.ebs |
ebs |
|
|
|
elevator/trash: |
doorslam.wav |
wav |
|
|
|
elevator/trash: |
entrancescript.ebs |
ebs |
|
|
|
elevator/trash: |
fan.mat |
mat |
|
|
|
elevator/trash: |
fan.nff |
nff |
|
|
|
elevator/trash: |
fanswi.ebs |
ebs |
|
|
|
elevator/trash: |
fly.ebs |
ebs |
|
|
|
elevator/trash: |
GOLD.GIF |
GIF |
|
|
|
elevator/trash: |
INLAY3.TGA |
TGA |
|
|
|
elevator/trash: |
keeplevl.ebs |
ebs |
|
|
|
elevator/trash: |
LIB2_TEX.EXE |
EXE |
|
|
|
elevator/trash: |
lightswi.ebs |
ebs |
|
|
|
elevator/trash: |
livingrscript.ebs |
ebs |
|
|
|
elevator/trash: |
MAHOGANY.TIF |
TIF |
|
|
|
elevator/trash: |
MARB_GRY.TIF |
TIF |
|
|
|
elevator/trash: |
MARB_PNK.TIF |
TIF |
|
|
|
elevator/trash: |
mntns.tga |
tga |
|
|
|
elevator/trash: |
mvrregio.ebs |
ebs |
|
|
|
elevator/trash: |
newuniv.up |
up |
|
|
|
elevator/trash: |
OAK_WOOD.TIF |
TIF |
|
|
|
elevator/trash: |
officescript.ebs |
ebs |
|
|
|
elevator/trash: |
PINECON2.EXE |
EXE |
|
|
|
elevator/trash: |
ROSE_WOD.TIF |
TIF |
|
|
|
elevator/trash: |
stairsscript.ebs |
ebs |
|
|
|
elevator/trash: |
Steve.up |
up |
|
|
|
elevator/trash: |
switch.ebs |
ebs |
|
|
|
elevator/trash: |
TEAK.GIF |
GIF |
|
|
|
elevator/trash: |
TEAK_WOD.TIF |
TIF |
|
|
|
elevator/trash: |
terramvr.ebs |
ebs |
|
|
|
elevator/trash: |
testtree.rgb |
rgb |
|
|
|
elevator/trash: |
thehouse |
|
|
|
|
elevator/trash: |
tochild.ebs |
ebs |
|
|
|
elevator/trash: |
trig_bar.ebs |
ebs |
|
|
|
elevator/trash: |
trig_bat.ebs |
ebs |
|
|
|
elevator/trash: |
trig_tar.ebs |
ebs |
|
|
|
elevator/trash: |
trig_tat.ebs |
ebs |
|
|
|
elevator/trash: |
trigger.ebs |
ebs |
|
|
|
elevator/trash: |
user.ebs |
ebs |
|
|
|
elevator/trash: |
velocity.ebs |
ebs |
|
|
|
elevator/trash: |
viewmovr.ebs |
ebs |
|
|
|
elevator/trash: |
WHITEASH.GIF |
GIF |
|
|
|
elevator/trash: |
whmodel.bmp |
bmp |
|
|
|
elevator/trash: |
whmodel.jpg |
jpg |
|
|
|
elevator/trash: |
whmodel.rgb |
rgb |
|
|
|
elevator/trash: |
win.ebs |
ebs |
|
|
|
elevator/trash: |
window.bmp |
bmp |
|
|
|
elevator/trash: |
window.jpg |
jpg |
|
|
|
elevator/trash: |
window.rgb |
rgb |
|
|
|
elevator/trash: |
window2.bmp |
bmp |
|
|
|
elevator/trash: |
window2.jpg |
jpg |
|
|
|
elevator/trash: |
window2.rgb |
rgb |
|
|
|
elevator/trash: |
WLNT_WOD.TIF |
TIF |
|
|
|
elevator/trash: |
wood36.tga |
tga |
|
|
|
elevator/trash: |
wtpan.rgb |
rgb |
|
|
|
elevator/trash: |
wtrm.bmp |
bmp |
|
|
|
elevator/trash: |
wtrm.jpg |
jpg |
|
|
|
elevator/trash: |
wtrm.rgb |
rgb |
|
|
|
elevator/trash: |
wtrm2.bmp |
bmp |
|
|
|
elevator/trash: |
wtrm2.jpg |
jpg |
|
|
|
elevator/trash: |
wtrm2.rgb |
rgb |
|
|
|
elevator/trash: |
wtrm3.bmp |
bmp |
|
|
|
elevator/trash: |
wtrm3.jpg |
jpg |
|
|
|
elevator/trash: |
wtrm3.rgb |
rgb |
|
|
|
elevator/trash: |
yaw.ebs |
ebs |
|
|
|
elevator/Textures: |
CEMENT.TGA |
TGA |
|
|
|
elevator/Textures: |
CONCBRK.TGA |
TGA |
|
|
|
elevator/Textures: |
DIRT2.TGA |
TGA |
|
|
|
elevator/Textures: |
GRAVEL1.TGA |
TGA |
|
|
|
elevator/Textures: |
YELLOBRK.TGA |
TGA |
|
|
|
elevator/Textures/Wood: |
ASHWOOD.TGA |
TGA |
|
|
|
elevator/Textures/Wood: |
BEECH.TGA |
TGA |
|
|
|
elevator/Textures/Wood: |
FEUROASH.TGA |
TGA |
|
|
|
elevator/Textures/Wood: |
MAPLE.TGA |
TGA |
|
|
|
elevator/Textures/Wood: |
OAKWHITE.TGA |
TGA |
|
|
|
elevator/Textures/Trees: |
ASPEN1.BMP |
BMP |
|
|
|
elevator/Textures/Trees: |
ASPEN2.BMP |
BMP |
|
|
|
elevator/Textures/Trees: |
TREE_03L.TGA |
TGA |
|
|
|
elevator/Textures/Trees: |
TREE_14L.TGA |
TGA |
|
|
|
elevator/Textures/Trees: |
TREE_32L.TGA |
TGA |
|
|
|
elevator/Textures/Trees: |
TREE_39L.TGA |
TGA |
|
|
|
elevator/Textures/Trees: |
TREE_44L.TGA |
TGA |
|
|
|
elevator/textnew: |
BRICKM2.TGA |
TGA |
|
|
|
elevator/textnew: |
BRICKM3.TGA |
TGA |
|
|
|
elevator/textnew: |
CEMENT.TGA |
TGA |
|
|
|
elevator/textnew: |
CEMENT2.TGA |
TGA |
|
|
|
elevator/textnew: |
LEAF.TGA |
TGA |
|
|
|
elevator/textnew: |
PALMFRND.TGA |
TGA |
|
|
|
elevator/textnew: |
WHTCEIL.TGA |
TGA |
|
|
|
elevator/textnew: |
YELLOBRK.TGA |
TGA |
|
|
|
elevator/text1124: |
BENCH1.TGA |
TGA |
|
|
|
elevator/text1124: |
BRICK.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR11.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR12.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR2.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR3.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR4.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR5.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR6.TGA |
TGA |
|
|
|
elevator/text1124: |
FLOOR7.TGA |
TGA |
|
|
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elevator/text1124: |
FLOOR8.TGA |
TGA |
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elevator/text1124: |
FLOOR9.TGA |
TGA |
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elevator/PubHealth: |
acro_PHB_univ.up |
up |
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elevator/PubHealth: |
brick1.tga |
tga |
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elevator/PubHealth: |
CompletePHB.nff |
nff |
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elevator/PubHealth: |
Geombase.nff |
nff |
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elevator/PubHealth: |
GeomBRICKS.nff |
nff |
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elevator/PubHealth: |
GeomCornBri.nff |
nff |
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elevator/PubHealth: |
Geometry.mat |
mat |
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elevator/PubHealth: |
Geometry.nff |
nff |
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elevator/PubHealth: |
Geometry.tn |
tn |
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elevator/PubHealth: |
Geometry1.nff |
nff |
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elevator/PubHealth: |
GeometryEtop.nff |
nff |
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elevator/PubHealth: |
GeomPillars.nff |
nff |
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elevator/PubHealth: |
GeomRoof.nff |
nff |
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elevator/PubHealth: |
GeomScreen.nff |
nff |
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elevator/PubHealth: |
GeomStone.mat |
mat |
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elevator/PubHealth: |
GeomStone.nff |
nff |
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elevator/PubHealth: |
GeomTBricks.nff |
nff |
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elevator/PubHealth: |
GeomWEDGE.nff |
nff |
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elevator/PubHealth: |
GeomWin1.nff |
nff |
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elevator/PubHealth: |
GeomWin2.nff |
nff |
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elevator/PubHealth: |
Geomwinbricks.nff |
nff |
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elevator/PubHealth: |
PleaseWork.nff |
nff |
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elevator/PubHealth: |
PleaseWork1.nff |
nff |
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elevator/PubHealth: |
PubHealthBldgnew.up |
up |
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elevator/cs: |
bench.mat |
mat |
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elevator/cs: |
bench.nff |
nff |
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elevator/cs: |
bench1.tga |
tga |
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elevator/cs: |
bricks.tga |
tga |
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elevator/cs: |
carpet.nff |
nff |
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elevator/cs: |
ceiling.mat |
mat |
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elevator/cs: |
ceiling.nff |
nff |
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elevator/cs: |
cream.tga |
tga |
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elevator/cs: |
doorswall.mli |
mli |
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elevator/cs: |
eleframe.mli |
mli |
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elevator/cs: |
elegap.mli |
mli |
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elevator/cs: |
elevdoora.mat |
mat |
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elevator/cs: |
elevdoora.nff |
nff |
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elevator/cs: |
elevdoora.tn |
tn |
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elevator/cs: |
elevdoorb.nff |
nff |
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elevator/cs: |
elevgapa.nff |
nff |
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elevator/cs: |
elevgapb.nff |
nff |
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elevator/cs: |
elevgapext.nff |
nff |
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elevator/cs: |
elevwall.mat |
mat |
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elevator/cs: |
elevwall.nff |
nff |
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elevator/cs: |
extraelev.nff |
nff |
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elevator/cs: |
floor.mat |
mat |
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elevator/cs: |
floor.nff |
nff |
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elevator/cs: |
floor3.tga |
tga |
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elevator/cs: |
floor5.tga |
tga |
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elevator/cs: |
floor7.tga |
tga |
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elevator/cs: |
glass.mli |
mli |
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elevator/cs: |
hall.mat |
mat |
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elevator/cs: |
hall.nff |
nff |
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elevator/cs: |
hallceilin.mat |
mat |
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elevator/cs: |
hallceilin.nff |
nff |
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elevator/cs: |
halldoors.nff |
nff |
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elevator/cs: |
lobby2.up |
up |
|
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elevator/cs: |
lobby3.3ds |
3ds |
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elevator/cs: |
lobby3.bak |
bak |
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elevator/cs: |
lobby3.dwg |
dwg |
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elevator/cs: |
mt1.mat |
mat |
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elevator/cs: |
mt1.tn |
tn |
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elevator/cs: |
rail.nff |
nff |
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elevator/cs: |
wall.nff |
nff |
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elevator/cs: |
windframe.mli |
mli |
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elevator/cs: |
wood36.tga |
tga |
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elev2 |
7.jpg |
jpg |
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elev2 |
BoomClient.ebs |
ebs |
|
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elev2 |
boomstuf.tar.gz |
tar.gz |
|
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elev2 |
brick1.tga |
tga |
|
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|
elev2 |
brick2.tga |
tga |
|
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|
elev2 |
canyon2.nff |
nff |
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elev2 |
carpet.jpg |
jpg |
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|
elev2 |
cthrupine.rgb |
rgb |
|
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|
elev2 |
dirt2.jpg |
jpg |
|
|
|
elev2 |
dockercontrol.c |
c |
|
|
|
elev2 |
drwtsn32.log |
log |
|
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elev2 |
example2.iv |
iv |
|
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|
elev2 |
Geombase.nff |
nff |
|
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|
elev2 |
GeomBRICKS.nff |
nff |
|
|
|
elev2 |
GeomCornBri.nff |
nff |
|
|
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elev2 |
Geometry.mat |
mat |
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|
elev2 |
Geometry.nff |
nff |
|
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|
elev2 |
Geometry1.nff |
nff |
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|
elev2 |
GeometryEtop.nff |
nff |
|
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|
elev2 |
GeomPillars.nff |
nff |
|
|
|
elev2 |
GeomRoof.nff |
nff |
|
|
|
elev2 |
GeomScreen.nff |
nff |
|
|
|
elev2 |
GeomStone.mat |
mat |
|
|
|
elev2 |
GeomStone.nff |
nff |
|
|
|
elev2 |
GeomTBricks.nff |
nff |
|
|
|
elev2 |
GeomWEDGE.nff |
nff |
|
|
|
elev2 |
GeomWin1.nff |
nff |
|
|
|
elev2 |
GeomWin2.nff |
nff |
|
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|
elev2 |
Geomwinbricks.nff |
nff |
|
|
|
elev2 |
muse8_scaled.3ds |
3ds |
|
|
|
elev2 |
outwindow.gif |
gif |
|
|
|
elev2 |
PubBldg.wrl |
wrl |
|
|
|
elev2 |
PubHealthBldg.up |
up |
|
|
|
elev2 |
public health.wup |
wup |
|
|
|
elev2 |
public_health_2.3ds |
3ds |
|
|
|
elev2 |
reg.dat |
dat |
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|
|
elev2 |
shot1.rgb |
rgb |
|
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|
elev2 |
shot2.rgb |
rgb |
|
|
|
elev2 |
station.zip |
zip |
|
|
|
elev2 |
Universe.wrl |
wrl |
|
|
|
elev2 |
untitled_1.mat |
mat |
|
|
|
elev2 |
vstarb.3ds |
3ds |
|
|
|
elev2 |
wup.pid |
pid |
|
|
|
elev2 |
yellobrk.jpg |
jpg |
|
|
|