Making sense of the files from Eng477 F'96


Directory FileName Extension Where used What to do with it: Comments
elevator: ~WRL0003.tmp tmp      
elevator: ~WRL0005.tmp tmp      
elevator: ~WRL1767.tmp tmp      
elevator: 1.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 10.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 10.jpg jpg wrl files moved to new_elevator, renamed to "northeast-building-face.jpg "Northeast" building face
elevator: 10.rgb rgb wrl files left out  
elevator: 10.tga tga      
elevator: 10_1.nff nff      
elevator: 11.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 11.nff nff      
elevator: 12.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 12.jpg jpg wrl files moved to new_elevator, renamed to east-building-face.jpg "East" Building face
elevator: 12.rgb rgb wrl files left out  
elevator: 12.tga tga      
elevator: 12_1.jpg jpg wrl files moved to new_elevator, renamed to "center-building-face.jpg" seems to just be a color - used for "Center" building face
elevator: 12_1.rgb rgb wrl files left out  
elevator: 12_1.tga tga      
elevator: 12_3.nff nff      
elevator: 13.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 13.jpg jpg wrl files moved to new_elevator, moved to east-building-side.jpg "East" building side
elevator: 13.nff nff      
elevator: 13.rgb rgb wrl files left out  
elevator: 13.tga tga      
elevator: 14.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 14.nff nff      
elevator: 180flip.bmp bmp      
elevator: 180flip.jpg jpg wrl files moved to new_elevator - renamed to horizon.jpg Horizon view across background
elevator: 180flip.rgb rgb wrl files left out  
elevator: 180flip.tga tga      
elevator: 2.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 2.nff nff      
elevator: 3.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 3.nff nff      
elevator: 4.jpg jpg      
elevator: 4.nff nff      
elevator: 4.rgb rgb      
elevator: 4.tga tga      
elevator: 4_new.nff nff      
elevator: 4-doc.jpg jpg wrl files moved to new_elevator - renamed to north-building-face.jpg "North" building face, where north is "in front of corridor"
elevator: 4-doc.rgb rgb wrl files left out  
elevator: 4-doc.tga tga      
elevator: 5.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 5.nff nff      
elevator: 6.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 7.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 7.jpg jpg Seems to be from another project! Delete!!!  
elevator: 7.nff nff      
elevator: 7_1.nff nff      
elevator: 7_2.nff nff      
elevator: 8.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 9.3ds 3ds Applying textures - importing to WorldUp? Scrap and redo? Courtyard building piece - Simple Rectangular polygon
elevator: 9.nff nff      
elevator: acro_anim.up up      
elevator: Acro_demo.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: Acro_demo.iv~ iv~ Created from AutoCAD (?To Work on BOOM?) Backup - delete!  
elevator: Acro_demo.wrl wrl Seems to be VRML 1.0 file used on web    
elevator: Acro_Univ.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: acro_univ.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: acro_univ.iv~ iv~ Created from AutoCAD (?To Work on BOOM?) Backup - delete!  
elevator: acro_univ.up up      
elevator: acro_univ.wrl wrl     Seems to be VRML 1.0 file for use on SGI's - uses rgb's
elevator: acro_univ_old.up up      
elevator: acro_univ_wPHB.up up      
elevator: acro_univ_wPHB1.up up      
elevator: acro_univ2.up up      
elevator: acro_univ3.up up      
elevator: Acro_Univ-env.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: Avatar.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: B1.wav wav      
elevator: B2.wav wav      
elevator: bench.mat mat      
elevator: bench.nff nff      
elevator: bench1.jpg jpg      
elevator: bench1.rgb rgb      
elevator: bench1.tga tga      
elevator: bird_vr.wrl wrl     VRML 1.0 World of simply a bird
elevator: bird1_vr.wrl wrl     VRML 1.0 World of simply a bird
elevator: Bird-2.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: blimp.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: brick.TGA TGA      
elevator: bricks.jpg jpg wrl files moved to new_elevator, renamed to brick-red.jpg Used for indoor bricks
elevator: bricks.rgb rgb wrl files left out  
elevator: bricks.tga tga      
elevator: cafetable.wrl wrl      
elevator: canyon2.nff nff      
elevator: carpet.jpg jpg wrl files move to new_elevator probably could be made smaller…
elevator: carpet.nff nff      
elevator: carpet.rgb rgb wrl files left out  
elevator: carpet.TGA TGA      
elevator: carpet.tga tga      
elevator: ceiling.mat mat      
elevator: ceiling.nff nff      
elevator: cooridorscript.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: courtyd.3ds 3ds Applying textures - importing to WorldUp? Use AutoCAD version Courtyard itself
elevator: courtyd.dwg dwg Original Modeling? Moved to new_elevator - Renamed to courtyard.dwg  
elevator: courtyd.up up      
elevator: cream.jpg jpg wrl files left out useless - should just be a color!
elevator: cream.rgb rgb wrl files left out  
elevator: cream.tga tga      
elevator: cthrupine.jpg jpg wrl files moved to new_elevator may need to be a GIF for transparency…
elevator: cthrupine.rgb rgb wrl files left out  
elevator: cyclo.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: DEMOCOOR.mat mat      
elevator: democoor.nff nff      
elevator: DEMOENTR.mat mat      
elevator: demoentr.nff nff      
elevator: DEMOLIVI.mat mat      
elevator: demolivi.nff nff      
elevator: DEMOOFFI.mat mat      
elevator: demooffi.nff nff      
elevator: DEMOSTAI.mat mat      
elevator: demostai.nff nff      
elevator: detaictl.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: Dirt.mat mat      
elevator: dirt.nff nff      
elevator: dirt2.jpg jpg wrl files moved to new_elevator, renamed to dirt.jpg FAR to large - make a smaller texture for this…
elevator: dirt2.rgb rgb wrl files left out  
elevator: dirt2.tga tga      
elevator: doorslam.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: doorswall.mli mli      
elevator: eleframe.mli mli      
elevator: elegap.mli mli      
elevator: eleva.rgb rgb      
elevator: elevator.3ds 3ds Applying textures - importing to WorldUp? Use AutoCAD version Elevator
elevator: elevator.new.bak new.bak      
elevator: Elevator.up up      
elevator: Elevator01.mat mat      
elevator: Elevator01.nff nff      
elevator: Elevator02.mat mat      
elevator: Elevator02.nff nff      
elevator: ElevatorIn.mat mat      
elevator: ElevatorIn.nff nff      
elevator: elevatornew.dwg dwg Original Modeling? Moved to new_elevator - Renamed to elevator.dwg  
elevator: ElevatorRa.mat mat      
elevator: ElevatorRa.nff nff      
elevator: elevdoora.mat mat      
elevator: elevdoora.nff nff      
elevator: elevdoora.tn tn      
elevator: elevdoorb.nff nff      
elevator: elevgapa.nff nff      
elevator: elevgapb.nff nff      
elevator: elevgapext.nff nff      
elevator: elevwall.mat mat      
elevator: elevwall.nff nff      
elevator: elev-with-scripts.up up      
elevator: elev-with-scripts.wrl wrl     ???
elevator: entrancescript.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: extraelev.nff nff      
elevator: F1.wav wav      
elevator: F2.wav wav      
elevator: F4.wav wav      
elevator: F5.wav wav      
elevator: F6.wav wav      
elevator: F8.wav wav      
elevator: fanswi.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: floor.dxf dxf      
elevator: floor.mat mat      
elevator: floor.nff nff      
elevator: floor.wrl wrl     A VRML 1.0 world of the floor of the corridor?
elevator: floor2.nff nff      
elevator: floor3.jpg jpg used in wrl files moved to new_elevator may want just one floor texture or none?
elevator: floor3.rgb rgb used in wrl files left out  
elevator: floor3.tga tga      
elevator: floor5.jpg jpg used in wrl files moved to new_elevator may want just one floor texture or none?
elevator: floor5.rgb rgb used in wrl files left out  
elevator: floor5.tga tga      
elevator: floor7.rgb rgb      
elevator: floor7.tga tga      
elevator: fly.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: front.jpg jpg not used! moved to new_elevator, renamed to center-building-face2.jpg Seems to have been "double" plastered on center building face
elevator: front.rgb rgb used in SGI wrl file left out  
elevator: front.tga tga      
elevator: full.rgb rgb      
elevator: Geometry-1.mat mat      
elevator: glass.mli mli      
elevator: GoingDown.wav wav      
elevator: GoingUp.wav wav      
elevator: grass1.tga tga      
elevator: grass2.jpg jpg used in wrl files moved to elevator_new, renamed to grass.jpg may want a better one…Can probably get a smaller one…
elevator: grass2.rgb rgb used in wrl files left out  
elevator: grass2.tga tga      
elevator: hall.mat mat      
elevator: hall.nff nff      
elevator: hallceilin.mat mat      
elevator: hallceilin.nff nff      
elevator: halldoors.nff nff      
elevator: keeplevl.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: lawn2.3ds 3ds Applying textures - importing to WorldUp? Scrap Lawn used before courtyard?
elevator: lawn-2.mat mat      
elevator: lawn-2.nff nff      
elevator: lawn3.nff nff      
elevator: LIB2_3DS.MLI MLI      
elevator: lightswi.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: livingrscript.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: lobby2.dxf dxf      
elevator: lobby2.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: lobby2.up up      
elevator: lobby3.3ds 3ds Applying textures - importing to WorldUp? Use AutoCAD version Elevator Lobby
elevator: lobby3.bak bak ?? ?? ??
elevator: lobby3.dwg dwg Original Modeling? Moved to new_elevator - Renamed to lobby.dwg  
elevator: LOOK_AT_ME.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: lrvrlob.gif gif      
elevator: lrvrpanel2.gif gif      
elevator: lvrview2.gif gif      
elevator: marv_alt.up up      
elevator: marv_snap.rgb rgb      
elevator: marv2.up up      
elevator: MED_ROOF.mat mat      
elevator: MOTEX_ROOF.mat mat      
elevator: MOTT_ROOF.mat mat      
elevator: Moves.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: mrvrlob.gif gif      
elevator: mrvrpanel2.gif gif      
elevator: mt1.mat mat      
elevator: mt1.tn tn      
elevator: mvrregio.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: mvrview2.gif gif      
elevator: newpan.3ds 3ds Applying textures - importing to WorldUp? Use AutoCAD version Background
elevator: newpan.dwg dwg Original Modeling? Moved to new_elevator - Renamed to background.dwg  
elevator: officescript.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: OpeningDoor.wav wav      
elevator: outside.mat mat      
elevator: outside.nff nff      
elevator: painting.mat mat      
elevator: painting.nff nff      
elevator: pan.3ds 3ds Applying textures - importing to WorldUp? Use AutoCAD version Background
elevator: pan.dwg dwg Original Modeling? left out Seems to be original backgroud - before courtyard
elevator: pan.gif gif      
elevator: pan.jpg jpg      
elevator: pan.rgb rgb      
elevator: pan.up up      
elevator: panel.3ds 3ds Applying textures - importing to WorldUp? Use AutoCAD version Elevator Panel
elevator: panel.dwg dwg Original Modeling? Moved to new_elevator - Renamed to elevator-panel.dwg  
elevator: panel.mli mli      
elevator: pannel.up up      
elevator: PLANT.3DS 3DS Applying textures - importing to WorldUp? Use AutoCAD version Plant in Lobby
elevator: Plant.3ds 3ds Applying textures - importing to WorldUp? Use AutoCAD version Plant in Lobby
elevator: Plant.dwg dwg Original Modeling? Moved to new_elevator May want a simpler plant model…
elevator: Plant.up up      
elevator: rail.nff nff      
elevator: rcfont3d.nff nff      
elevator: readme.txt txt      
elevator: roof.rgb rgb      
elevator: roof.tga tga      
elevator: roof2.jpg jpg wrl files moved to new_elevator, renamed to center-building-roof.jpg "Center" courtyard building roof
elevator: roof2.rgb rgb wrl files left out  
elevator: roof2.tga tga      
elevator: roof3.jpg jpg wrl files moved to new_elevator, renamed to "north-building-roof.jpg" "North" building roof
elevator: roof3.rgb rgb wrl files left out  
elevator: roof3.tga tga      
elevator: roof4.jpg jpg wrl files moved to new_elevator, renamed to west-building-roof.jpg "West" building roof, where west is to the right of the corridor
elevator: roof4.rgb rgb wrl files left out  
elevator: roof4.tga tga      
elevator: rvrlob.gif gif      
elevator: rvrlob.rgb rgb      
elevator: sbarelob.bmp bmp      
elevator: sidewalk.dxf dxf      
elevator: sidewalk.nff nff      
elevator: SKY.GIF GIF   seems to be better than sky.jpg…  
elevator: sky.jpg jpg used in wrl files delete - replace with a color? - NOT transferred to new_elevator seems to be pure white! Look at sky.gif if needed
elevator: sky.rgb rgb   left out  
elevator: sky.tga tga     seems to be pure white…
elevator: smmap3.bmp bmp      
elevator: snap.up up      
elevator: srvrlob.gif gif      
elevator: srvrpanel2.gif gif      
elevator: stairsscript.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: station.3ds 3ds ?? ?? ?3DS Max says: Improper File Format?
elevator: sviewc.bmp bmp      
elevator: svrfull.bmp bmp      
elevator: svrlob.bmp bmp      
elevator: svrlob2.gif gif      
elevator: svrview.bmp bmp      
elevator: svrview2.gif gif      
elevator: switch.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: taub.3ds 3ds Applying textures - importing to WorldUp? Use AutoCAD version Courtyard building piece - Simple Rectangular polygon
elevator: taub.dxf dxf      
elevator: TAUB_NORTH.mat mat      
elevator: TAUB_ROOF.mat mat      
elevator: taub-180.jpg jpg wrl files moved to new_elevator - renamed to west-building-face.jpg "West" building face
elevator: taub-180.rgb rgb wrl files left out  
elevator: taub-180.tga tga      
elevator: terramvr.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: tgatorgb   ??? ??? A list of TARGA files
elevator: thehouse.up up      
elevator: tile.TGA TGA      
elevator: tmp   ??? ??? A list of TARGA files
elevator: tmp.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: tochild.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: TOW_ROOF.mat mat      
elevator: tree.iv iv Created from AutoCAD (?To Work on BOOM?) Left out  
elevator: tree.mat mat      
elevator: tree.nff nff      
elevator: tree.wrl wrl     A VRML 1.0 world of simply a tree
elevator: tree1.mat mat      
elevator: tree1.nff nff      
elevator: tree2.nff nff      
elevator: trig_bar.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: trig_bat.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: trig_tar.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: trig_tat.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: trigger.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: ui.mat mat      
elevator: ui.nff nff      
elevator: user.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: velocity.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: viewmovr.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: vrbuild.rgb rgb      
elevator: vrelev.rgb rgb      
elevator: vrlob.rgb rgb      
elevator: vrlob2.gif gif      
elevator: vrpanel.rgb rgb      
elevator: vrpanel2.rgb rgb      
elevator: vrpres3.ppt ppt Class Presentation Mimic for our presentation?  
elevator: vrpres4.ppt ppt Class Presentation Mimic for our presentation?  
elevator: vrview.rgb rgb      
elevator: vrview2.gif gif      
elevator: wall.nff nff      
elevator: win.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: windframe.mli mli      
elevator: winview.rbg rbg      
elevator: wood36.jpg jpg   copied to new_elevator - renamed to "wood.jpg" Wood texture
elevator: wood36.rgb rgb   left out  
elevator: wood36.tga tga      
elevator: wum_images.tn tn      
elevator: yaw.ebs ebs WorldUP Script file Analyze and see what we can take into VRML/CAVE scripting  
elevator: yellobrk.jpg jpg used in wrl files copied to new_elevator, renamed to brick-yellow.jpg Used for courtyard path. Probably larger than necessary…
elevator: yellobrk.rgb rgb used in wrl files left out  
elevator: yellobrk.tga tga      
elevator/walls: 1.3ds 3ds      
elevator/walls: 10.tga tga      
elevator/walls: 10_1.nff nff      
elevator/walls: 11.3ds 3ds      
elevator/walls: 12.tga tga      
elevator/walls: 12_3.nff nff      
elevator/walls: 13.nff nff      
elevator/walls: 13.tga tga      
elevator/walls: 14.3ds 3ds      
elevator/walls: 2.nff nff      
elevator/walls: 3.3ds 3ds      
elevator/walls: 4.nff nff      
elevator/walls: 4.tga tga      
elevator/walls: 4_new.nff nff      
elevator/walls: 5.3ds 3ds      
elevator/walls: 6.3ds 3ds      
elevator/walls: 7.3ds 3ds      
elevator/walls: 8.3ds 3ds      
elevator/walls: 9.3ds 3ds      
elevator/walls: courtyd.3ds 3ds      
elevator/walls: grass2.tga tga      
elevator/walls: lawn3.nff nff      
elevator/walls: marv_alt.up up      
elevator/walls: marv2.up up      
elevator/walls: taub-180.tga tga      
elevator/walls: tree2.nff nff      
elevator/trash: ACURIS_L.MAP MAP      
elevator/trash: ACURIS_L.MTL MTL      
elevator/trash: ASHSEN.GIF GIF      
elevator/trash: Avatar.ebs ebs      
elevator/trash: BIGLAKE.GIF GIF      
elevator/trash: Bird-2.ebs ebs      
elevator/trash: click.aiff aiff      
elevator/trash: click.wav wav      
elevator/trash: cooridorscript.ebs ebs      
elevator/trash: detaictl.ebs ebs      
elevator/trash: doorslam.aiff aiff      
elevator/trash: doorslam.ebs ebs      
elevator/trash: doorslam.wav wav      
elevator/trash: entrancescript.ebs ebs      
elevator/trash: fan.mat mat      
elevator/trash: fan.nff nff      
elevator/trash: fanswi.ebs ebs      
elevator/trash: fly.ebs ebs      
elevator/trash: GOLD.GIF GIF      
elevator/trash: INLAY3.TGA TGA      
elevator/trash: keeplevl.ebs ebs      
elevator/trash: LIB2_TEX.EXE EXE      
elevator/trash: lightswi.ebs ebs      
elevator/trash: livingrscript.ebs ebs      
elevator/trash: MAHOGANY.TIF TIF      
elevator/trash: MARB_GRY.TIF TIF      
elevator/trash: MARB_PNK.TIF TIF      
elevator/trash: mntns.tga tga      
elevator/trash: mvrregio.ebs ebs      
elevator/trash: newuniv.up up      
elevator/trash: OAK_WOOD.TIF TIF      
elevator/trash: officescript.ebs ebs      
elevator/trash: PINECON2.EXE EXE      
elevator/trash: ROSE_WOD.TIF TIF      
elevator/trash: stairsscript.ebs ebs      
elevator/trash: Steve.up up      
elevator/trash: switch.ebs ebs      
elevator/trash: TEAK.GIF GIF      
elevator/trash: TEAK_WOD.TIF TIF      
elevator/trash: terramvr.ebs ebs      
elevator/trash: testtree.rgb rgb      
elevator/trash: thehouse        
elevator/trash: tochild.ebs ebs      
elevator/trash: trig_bar.ebs ebs      
elevator/trash: trig_bat.ebs ebs      
elevator/trash: trig_tar.ebs ebs      
elevator/trash: trig_tat.ebs ebs      
elevator/trash: trigger.ebs ebs      
elevator/trash: user.ebs ebs      
elevator/trash: velocity.ebs ebs      
elevator/trash: viewmovr.ebs ebs      
elevator/trash: WHITEASH.GIF GIF      
elevator/trash: whmodel.bmp bmp      
elevator/trash: whmodel.jpg jpg      
elevator/trash: whmodel.rgb rgb      
elevator/trash: win.ebs ebs      
elevator/trash: window.bmp bmp      
elevator/trash: window.jpg jpg      
elevator/trash: window.rgb rgb      
elevator/trash: window2.bmp bmp      
elevator/trash: window2.jpg jpg      
elevator/trash: window2.rgb rgb      
elevator/trash: WLNT_WOD.TIF TIF      
elevator/trash: wood36.tga tga      
elevator/trash: wtpan.rgb rgb      
elevator/trash: wtrm.bmp bmp      
elevator/trash: wtrm.jpg jpg      
elevator/trash: wtrm.rgb rgb      
elevator/trash: wtrm2.bmp bmp      
elevator/trash: wtrm2.jpg jpg      
elevator/trash: wtrm2.rgb rgb      
elevator/trash: wtrm3.bmp bmp      
elevator/trash: wtrm3.jpg jpg      
elevator/trash: wtrm3.rgb rgb      
elevator/trash: yaw.ebs ebs      
elevator/Textures: CEMENT.TGA TGA      
elevator/Textures: CONCBRK.TGA TGA      
elevator/Textures: DIRT2.TGA TGA      
elevator/Textures: GRAVEL1.TGA TGA      
elevator/Textures: YELLOBRK.TGA TGA      
elevator/Textures/Wood: ASHWOOD.TGA TGA      
elevator/Textures/Wood: BEECH.TGA TGA      
elevator/Textures/Wood: FEUROASH.TGA TGA      
elevator/Textures/Wood: MAPLE.TGA TGA      
elevator/Textures/Wood: OAKWHITE.TGA TGA      
elevator/Textures/Trees: ASPEN1.BMP BMP      
elevator/Textures/Trees: ASPEN2.BMP BMP      
elevator/Textures/Trees: TREE_03L.TGA TGA      
elevator/Textures/Trees: TREE_14L.TGA TGA      
elevator/Textures/Trees: TREE_32L.TGA TGA      
elevator/Textures/Trees: TREE_39L.TGA TGA      
elevator/Textures/Trees: TREE_44L.TGA TGA      
elevator/textnew: BRICKM2.TGA TGA      
elevator/textnew: BRICKM3.TGA TGA      
elevator/textnew: CEMENT.TGA TGA      
elevator/textnew: CEMENT2.TGA TGA      
elevator/textnew: LEAF.TGA TGA      
elevator/textnew: PALMFRND.TGA TGA      
elevator/textnew: WHTCEIL.TGA TGA      
elevator/textnew: YELLOBRK.TGA TGA      
elevator/text1124: BENCH1.TGA TGA      
elevator/text1124: BRICK.TGA TGA      
elevator/text1124: FLOOR.TGA TGA      
elevator/text1124: FLOOR11.TGA TGA      
elevator/text1124: FLOOR12.TGA TGA      
elevator/text1124: FLOOR2.TGA TGA      
elevator/text1124: FLOOR3.TGA TGA      
elevator/text1124: FLOOR4.TGA TGA      
elevator/text1124: FLOOR5.TGA TGA      
elevator/text1124: FLOOR6.TGA TGA      
elevator/text1124: FLOOR7.TGA TGA      
elevator/text1124: FLOOR8.TGA TGA      
elevator/text1124: FLOOR9.TGA TGA      
elevator/PubHealth: acro_PHB_univ.up up      
elevator/PubHealth: brick1.tga tga      
elevator/PubHealth: CompletePHB.nff nff      
elevator/PubHealth: Geombase.nff nff      
elevator/PubHealth: GeomBRICKS.nff nff      
elevator/PubHealth: GeomCornBri.nff nff      
elevator/PubHealth: Geometry.mat mat      
elevator/PubHealth: Geometry.nff nff      
elevator/PubHealth: Geometry.tn tn      
elevator/PubHealth: Geometry1.nff nff      
elevator/PubHealth: GeometryEtop.nff nff      
elevator/PubHealth: GeomPillars.nff nff      
elevator/PubHealth: GeomRoof.nff nff      
elevator/PubHealth: GeomScreen.nff nff      
elevator/PubHealth: GeomStone.mat mat      
elevator/PubHealth: GeomStone.nff nff      
elevator/PubHealth: GeomTBricks.nff nff      
elevator/PubHealth: GeomWEDGE.nff nff      
elevator/PubHealth: GeomWin1.nff nff      
elevator/PubHealth: GeomWin2.nff nff      
elevator/PubHealth: Geomwinbricks.nff nff      
elevator/PubHealth: PleaseWork.nff nff      
elevator/PubHealth: PleaseWork1.nff nff      
elevator/PubHealth: PubHealthBldgnew.up up      
elevator/cs: bench.mat mat      
elevator/cs: bench.nff nff      
elevator/cs: bench1.tga tga      
elevator/cs: bricks.tga tga      
elevator/cs: carpet.nff nff      
elevator/cs: ceiling.mat mat      
elevator/cs: ceiling.nff nff      
elevator/cs: cream.tga tga      
elevator/cs: doorswall.mli mli      
elevator/cs: eleframe.mli mli      
elevator/cs: elegap.mli mli      
elevator/cs: elevdoora.mat mat      
elevator/cs: elevdoora.nff nff      
elevator/cs: elevdoora.tn tn      
elevator/cs: elevdoorb.nff nff      
elevator/cs: elevgapa.nff nff      
elevator/cs: elevgapb.nff nff      
elevator/cs: elevgapext.nff nff      
elevator/cs: elevwall.mat mat      
elevator/cs: elevwall.nff nff      
elevator/cs: extraelev.nff nff      
elevator/cs: floor.mat mat      
elevator/cs: floor.nff nff      
elevator/cs: floor3.tga tga      
elevator/cs: floor5.tga tga      
elevator/cs: floor7.tga tga      
elevator/cs: glass.mli mli      
elevator/cs: hall.mat mat      
elevator/cs: hall.nff nff      
elevator/cs: hallceilin.mat mat      
elevator/cs: hallceilin.nff nff      
elevator/cs: halldoors.nff nff      
elevator/cs: lobby2.up up      
elevator/cs: lobby3.3ds 3ds      
elevator/cs: lobby3.bak bak      
elevator/cs: lobby3.dwg dwg      
elevator/cs: mt1.mat mat      
elevator/cs: mt1.tn tn      
elevator/cs: rail.nff nff      
elevator/cs: wall.nff nff      
elevator/cs: windframe.mli mli      
elevator/cs: wood36.tga tga      
elev2 7.jpg jpg      
elev2 BoomClient.ebs ebs      
elev2 boomstuf.tar.gz tar.gz      
elev2 brick1.tga tga      
elev2 brick2.tga tga      
elev2 canyon2.nff nff      
elev2 carpet.jpg jpg      
elev2 cthrupine.rgb rgb      
elev2 dirt2.jpg jpg      
elev2 dockercontrol.c c      
elev2 drwtsn32.log log      
elev2 example2.iv iv      
elev2 Geombase.nff nff      
elev2 GeomBRICKS.nff nff      
elev2 GeomCornBri.nff nff      
elev2 Geometry.mat mat      
elev2 Geometry.nff nff      
elev2 Geometry1.nff nff      
elev2 GeometryEtop.nff nff      
elev2 GeomPillars.nff nff      
elev2 GeomRoof.nff nff      
elev2 GeomScreen.nff nff      
elev2 GeomStone.mat mat      
elev2 GeomStone.nff nff      
elev2 GeomTBricks.nff nff      
elev2 GeomWEDGE.nff nff      
elev2 GeomWin1.nff nff      
elev2 GeomWin2.nff nff      
elev2 Geomwinbricks.nff nff      
elev2 muse8_scaled.3ds 3ds      
elev2 outwindow.gif gif      
elev2 PubBldg.wrl wrl      
elev2 PubHealthBldg.up up      
elev2 public health.wup wup      
elev2 public_health_2.3ds 3ds      
elev2 reg.dat dat      
elev2 shot1.rgb rgb      
elev2 shot2.rgb rgb      
elev2 station.zip zip      
elev2 Universe.wrl wrl      
elev2 untitled_1.mat mat      
elev2 vstarb.3ds 3ds      
elev2 wup.pid pid      
elev2 yellobrk.jpg jpg      


Last Updated on 10/30/97
By Sam Rauch
Email: srauch@umich.edu