#Inventor V2.1 ascii Separator { DEF SceneInfo Info { string "Converted by wcvt2pov v2.6c and the datafat munger" } DEF RearBody Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Texture2 { filename "skin9v2.rgb" } Texture2Transform { scaleFactor 1 1 } Coordinate3 { point [ -0.08 0.17 0.70, -0.08 0.01 0.70, -0.24 -0.15 0.52, -0.24 0.34 0.52, 0.08 0.01 0.70, 0.24 -0.15 0.52, 0.08 0.17 0.70, 0.24 0.34 0.52, -0.21 -0.12 0.19, -0.21 0.31 0.19, 0.21 -0.12 0.19, 0.21 0.31 0.19, -0.08 0.01 0, -0.08 0.17 0, 0.08 0.01 0, 0.08 0.17 0, -0 0.09 0.70, -0 0.09 0 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 3, 2, 0, -1, 5, 4, 1, -1, 2, 5, 1, -1, 7, 6, 4, -1, 5, 7, 4, -1, 3, 0, 6, -1, 7, 3, 6, -1, 8, 2, 3, -1, 9, 8, 3, -1, 10, 5, 2, -1, 8, 10, 2, -1, 11, 7, 5, -1, 10, 11, 5, -1, 9, 3, 7, -1, 11, 9, 7, -1, 12, 8, 9, -1, 13, 12, 9, -1, 14, 10, 8, -1, 12, 14, 8, -1, 15, 11, 10, -1, 14, 15, 10, -1, 13, 9, 11, -1, 15, 13, 11, -1, 16, 0, 1, -1, 16, 1, 4, -1, 16, 4, 6, -1, 16, 6, 0, -1, 17, 12, 13, -1, 17, 14, 12, -1, 17, 15, 14, -1, 17, 13, 15, -1 ] } } DEF MidBody Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ -0.10 -0 -0.29, -0.10 0.19 -0.29, -0.13 0.22 -0.14, -0.13 -0.03 -0.14, 0.09 0.19 -0.29, 0.13 0.22 -0.14, 0.09 -0 -0.29, 0.13 -0.03 -0.14, -0.10 0.19 0, -0.10 -0 0, 0.09 0.19 0, 0.09 -0 0, -0 0.09 -0.29, -0 0.09 0 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 3, 2, 0, -1, 5, 4, 1, -1, 2, 5, 1, -1, 7, 6, 4, -1, 5, 7, 4, -1, 3, 0, 6, -1, 7, 3, 6, -1, 8, 2, 3, -1, 9, 8, 3, -1, 10, 5, 2, -1, 8, 10, 2, -1, 11, 7, 5, -1, 10, 11, 5, -1, 9, 3, 7, -1, 11, 9, 7, -1, 12, 0, 1, -1, 12, 1, 4, -1, 12, 4, 6, -1, 12, 6, 0, -1, 13, 8, 9, -1, 13, 10, 8, -1, 13, 11, 10, -1, 13, 9, 11, -1 ] } } DEF Head Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ -0.10 0.19 -0.30, -0.15 0.25 -0.41, 0.10 0.19 -0.30, 0.15 0.25 -0.41, -0.10 -0.01 -0.30, -0.15 -0.06 -0.41, 0.10 -0.01 -0.30, 0.15 -0.06 -0.41, -0.10 0.19 -0.52, 0.10 0.19 -0.52, -0.05 0.02 -0.65, 0.05 0.02 -0.65, -0 0.09 -0.30, -0 0.11 -0.59 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 2, 3, 1, -1, 0, 5, 4, -1, 0, 1, 5, -1, 4, 7, 6, -1, 4, 5, 7, -1, 6, 3, 2, -1, 6, 7, 3, -1, 3, 8, 1, -1, 3, 9, 8, -1, 1, 10, 5, -1, 1, 8, 10, -1, 5, 11, 7, -1, 5, 10, 11, -1, 7, 9, 3, -1, 7, 11, 9, -1, 0, 12, 2, -1, 4, 12, 0, -1, 6, 12, 4, -1, 2, 12, 6, -1, 9, 13, 8, -1, 8, 13, 10, -1, 10, 13, 11, -1, 11, 13, 9, -1 ] } } DEF RightFrontLeg Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ -0.61 -0.34 -0.70, -0.61 -0.34 -0.70, -0.55 -0.09 -0.67, -0.57 -0.09 -0.64, -0.61 -0.34 -0.70, -0.52 -0.11 -0.65, -0.61 -0.34 -0.70, -0.55 -0.11 -0.62, -0.29 0.10 -0.46, -0.32 0.10 -0.42, -0.27 0.06 -0.45, -0.30 0.06 -0.41, -0.04 0.10 -0.25, -0.07 0.10 -0.22, -0.04 0.05 -0.25, -0.07 0.05 -0.22, -0.61 -0.34 -0.70, -0.06 0.08 -0.24 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 3, 2, 0, -1, 5, 4, 1, -1, 2, 5, 1, -1, 7, 6, 4, -1, 5, 7, 4, -1, 3, 0, 6, -1, 7, 3, 6, -1, 8, 2, 3, -1, 9, 8, 3, -1, 10, 5, 2, -1, 8, 10, 2, -1, 11, 7, 5, -1, 10, 11, 5, -1, 9, 3, 7, -1, 11, 9, 7, -1, 12, 8, 9, -1, 13, 12, 9, -1, 14, 10, 8, -1, 12, 14, 8, -1, 15, 11, 10, -1, 14, 15, 10, -1, 13, 9, 11, -1, 15, 13, 11, -1, 16, 0, 1, -1, 16, 1, 4, -1, 16, 4, 6, -1, 16, 6, 0, -1, 17, 12, 13, -1, 17, 14, 12, -1, 17, 15, 14, -1, 17, 13, 15, -1 ] } } DEF Right2ndLeg Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ -0.79 -0.34 -0.30, -0.79 -0.34 -0.31, -0.72 -0.09 -0.31, -0.72 -0.09 -0.28, -0.79 -0.34 -0.31, -0.69 -0.11 -0.30, -0.79 -0.34 -0.30, -0.69 -0.11 -0.27, -0.39 0.10 -0.26, -0.40 0.10 -0.21, -0.36 0.06 -0.26, -0.37 0.06 -0.21, -0.07 0.10 -0.20, -0.08 0.10 -0.16, -0.07 0.05 -0.20, -0.08 0.05 -0.16, -0.79 -0.34 -0.31, -0.08 0.08 -0.18 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 3, 2, 0, -1, 5, 4, 1, -1, 2, 5, 1, -1, 7, 6, 4, -1, 5, 7, 4, -1, 3, 0, 6, -1, 7, 3, 6, -1, 8, 2, 3, -1, 9, 8, 3, -1, 10, 5, 2, -1, 8, 10, 2, -1, 11, 7, 5, -1, 10, 11, 5, -1, 9, 3, 7, -1, 11, 9, 7, -1, 12, 8, 9, -1, 13, 12, 9, -1, 14, 10, 8, -1, 12, 14, 8, -1, 15, 11, 10, -1, 14, 15, 10, -1, 13, 9, 11, -1, 15, 13, 11, -1, 16, 0, 1, -1, 16, 1, 4, -1, 16, 4, 6, -1, 16, 6, 0, -1, 17, 12, 13, -1, 17, 14, 12, -1, 17, 15, 14, -1, 17, 13, 15, -1 ] } } DEF Right3rdLeg Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ -0.80 -0.34 0.01, -0.80 -0.34 0.01, -0.73 -0.09 -0.01, -0.72 -0.09 0.01, -0.80 -0.34 0.01, -0.70 -0.11 -0.01, -0.79 -0.34 0.01, -0.69 -0.11 0.01, -0.40 0.10 -0.07, -0.40 0.10 -0.03, -0.38 0.06 -0.08, -0.37 0.06 -0.03, -0.09 0.10 -0.13, -0.08 0.10 -0.08, -0.09 0.05 -0.13, -0.08 0.05 -0.08, -0.80 -0.34 0.01, -0.08 0.08 -0.11 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 3, 2, 0, -1, 5, 4, 1, -1, 2, 5, 1, -1, 7, 6, 4, -1, 5, 7, 4, -1, 3, 0, 6, -1, 7, 3, 6, -1, 8, 2, 3, -1, 9, 8, 3, -1, 10, 5, 2, -1, 8, 10, 2, -1, 11, 7, 5, -1, 10, 11, 5, -1, 9, 3, 7, -1, 11, 9, 7, -1, 12, 8, 9, -1, 13, 12, 9, -1, 14, 10, 8, -1, 12, 14, 8, -1, 15, 11, 10, -1, 14, 15, 10, -1, 13, 9, 11, -1, 15, 13, 11, -1, 16, 0, 1, -1, 16, 1, 4, -1, 16, 4, 6, -1, 16, 6, 0, -1, 17, 12, 13, -1, 17, 14, 12, -1, 17, 15, 14, -1, 17, 13, 15, -1 ] } } DEF RightRearLeg Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ -0.62 -0.34 0.41, -0.63 -0.34 0.41, -0.58 -0.09 0.35, -0.56 -0.09 0.38, -0.62 -0.34 0.41, -0.56 -0.11 0.33, -0.62 -0.34 0.41, -0.54 -0.11 0.36, -0.33 0.10 0.13, -0.30 0.10 0.17, -0.31 0.06 0.12, -0.28 0.06 0.15, -0.09 0.10 -0.06, -0.06 0.10 -0.03, -0.09 0.05 -0.06, -0.06 0.05 -0.03, -0.62 -0.34 0.41, -0.07 0.08 -0.05 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 3, 2, 0, -1, 5, 4, 1, -1, 2, 5, 1, -1, 7, 6, 4, -1, 5, 7, 4, -1, 3, 0, 6, -1, 7, 3, 6, -1, 8, 2, 3, -1, 9, 8, 3, -1, 10, 5, 2, -1, 8, 10, 2, -1, 11, 7, 5, -1, 10, 11, 5, -1, 9, 3, 7, -1, 11, 9, 7, -1, 12, 8, 9, -1, 13, 12, 9, -1, 14, 10, 8, -1, 12, 14, 8, -1, 15, 11, 10, -1, 14, 15, 10, -1, 13, 9, 11, -1, 15, 13, 11, -1, 16, 0, 1, -1, 16, 1, 4, -1, 16, 4, 6, -1, 16, 6, 0, -1, 17, 12, 13, -1, 17, 14, 12, -1, 17, 15, 14, -1, 17, 13, 15, -1 ] } } DEF LeftFrontLeg Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ 0.55 -0.09 -0.67, 0.61 -0.34 -0.70, 0.61 -0.34 -0.70, 0.57 -0.09 -0.64, 0.52 -0.11 -0.65, 0.61 -0.34 -0.70, 0.55 -0.11 -0.62, 0.61 -0.34 -0.70, 0.29 0.10 -0.46, 0.32 0.10 -0.42, 0.27 0.06 -0.45, 0.30 0.06 -0.41, 0.04 0.10 -0.25, 0.07 0.10 -0.22, 0.04 0.05 -0.25, 0.07 0.05 -0.22, 0.61 -0.34 -0.70, 0.06 0.08 -0.24 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 2, 0, 3, -1, 1, 5, 4, -1, 1, 4, 0, -1, 5, 7, 6, -1, 5, 6, 4, -1, 7, 2, 3, -1, 7, 3, 6, -1, 3, 0, 8, -1, 3, 8, 9, -1, 0, 4, 10, -1, 0, 10, 8, -1, 4, 6, 11, -1, 4, 11, 10, -1, 6, 3, 9, -1, 6, 9, 11, -1, 9, 8, 12, -1, 9, 12, 13, -1, 8, 10, 14, -1, 8, 14, 12, -1, 10, 11, 15, -1, 10, 15, 14, -1, 11, 9, 13, -1, 11, 13, 15, -1, 1, 2, 16, -1, 5, 1, 16, -1, 7, 5, 16, -1, 2, 7, 16, -1, 13, 12, 17, -1, 12, 14, 17, -1, 14, 15, 17, -1, 15, 13, 17, -1 ] } } DEF Left2ndLeg Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ 0.72 -0.09 -0.31, 0.79 -0.34 -0.31, 0.79 -0.34 -0.30, 0.72 -0.09 -0.28, 0.69 -0.11 -0.30, 0.79 -0.34 -0.31, 0.69 -0.11 -0.27, 0.79 -0.34 -0.30, 0.39 0.10 -0.26, 0.40 0.10 -0.21, 0.36 0.06 -0.26, 0.37 0.06 -0.21, 0.07 0.10 -0.20, 0.08 0.10 -0.16, 0.07 0.05 -0.20, 0.08 0.05 -0.16, 0.79 -0.34 -0.31, 0.08 0.08 -0.18 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 2, 0, 3, -1, 1, 5, 4, -1, 1, 4, 0, -1, 5, 7, 6, -1, 5, 6, 4, -1, 7, 2, 3, -1, 7, 3, 6, -1, 3, 0, 8, -1, 3, 8, 9, -1, 0, 4, 10, -1, 0, 10, 8, -1, 4, 6, 11, -1, 4, 11, 10, -1, 6, 3, 9, -1, 6, 9, 11, -1, 9, 8, 12, -1, 9, 12, 13, -1, 8, 10, 14, -1, 8, 14, 12, -1, 10, 11, 15, -1, 10, 15, 14, -1, 11, 9, 13, -1, 11, 13, 15, -1, 1, 2, 16, -1, 5, 1, 16, -1, 7, 5, 16, -1, 2, 7, 16, -1, 13, 12, 17, -1, 12, 14, 17, -1, 14, 15, 17, -1, 15, 13, 17, -1 ] } } DEF Left3rdLeg Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ 0.73 -0.09 -0.01, 0.80 -0.34 0.01, 0.80 -0.34 0.01, 0.72 -0.09 0.01, 0.70 -0.11 -0.01, 0.80 -0.34 0.01, 0.69 -0.11 0.01, 0.79 -0.34 0.01, 0.40 0.10 -0.07, 0.40 0.10 -0.03, 0.38 0.06 -0.08, 0.37 0.06 -0.03, 0.09 0.10 -0.13, 0.08 0.10 -0.08, 0.09 0.05 -0.13, 0.08 0.05 -0.08, 0.80 -0.34 0.01, 0.08 0.08 -0.11 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 2, 0, 3, -1, 1, 5, 4, -1, 1, 4, 0, -1, 5, 7, 6, -1, 5, 6, 4, -1, 7, 2, 3, -1, 7, 3, 6, -1, 3, 0, 8, -1, 3, 8, 9, -1, 0, 4, 10, -1, 0, 10, 8, -1, 4, 6, 11, -1, 4, 11, 10, -1, 6, 3, 9, -1, 6, 9, 11, -1, 9, 8, 12, -1, 9, 12, 13, -1, 8, 10, 14, -1, 8, 14, 12, -1, 10, 11, 15, -1, 10, 15, 14, -1, 11, 9, 13, -1, 11, 13, 15, -1, 1, 2, 16, -1, 5, 1, 16, -1, 7, 5, 16, -1, 2, 7, 16, -1, 13, 12, 17, -1, 12, 14, 17, -1, 14, 15, 17, -1, 15, 13, 17, -1 ] } } DEF LeftRearLeg Separator { Material { diffuseColor 0.36 0.20 0.09 ambientColor 0.03 0.02 0 } Coordinate3 { point [ 0.58 -0.09 0.35, 0.63 -0.34 0.41, 0.62 -0.34 0.41, 0.56 -0.09 0.38, 0.56 -0.11 0.33, 0.62 -0.34 0.41, 0.54 -0.11 0.36, 0.62 -0.34 0.41, 0.33 0.10 0.13, 0.30 0.10 0.17, 0.31 0.06 0.12, 0.28 0.06 0.15, 0.09 0.10 -0.06, 0.06 0.10 -0.03, 0.09 0.05 -0.06, 0.06 0.05 -0.03, 0.62 -0.34 0.41, 0.07 0.08 -0.05 ] } IndexedFaceSet { coordIndex [ 2, 1, 0, -1, 2, 0, 3, -1, 1, 5, 4, -1, 1, 4, 0, -1, 5, 7, 6, -1, 5, 6, 4, -1, 7, 2, 3, -1, 7, 3, 6, -1, 3, 0, 8, -1, 3, 8, 9, -1, 0, 4, 10, -1, 0, 10, 8, -1, 4, 6, 11, -1, 4, 11, 10, -1, 6, 3, 9, -1, 6, 9, 11, -1, 9, 8, 12, -1, 9, 12, 13, -1, 8, 10, 14, -1, 8, 14, 12, -1, 10, 11, 15, -1, 10, 15, 14, -1, 11, 9, 13, -1, 11, 13, 15, -1, 1, 2, 16, -1, 5, 1, 16, -1, 7, 5, 16, -1, 2, 7, 16, -1, 13, 12, 17, -1, 12, 14, 17, -1, 14, 15, 17, -1, 15, 13, 17, -1 ] } } }