mhuang@umich.edu | heise@vr1.engin.umich.edu | psych-vr@umich.edu |
himlej@umich.edu | sheny@engin.umich.edu |
eng477 | Pape CAVE performer programming | Performer manual |
VRML standard | Performer FAQ |
floor1 | floor 2 | ||||||
floor 4 |
|
||||||
floor8 | |||||||
Floor | Height | Increment | Landmarks |
1 | 0 | 0 | |
21' | |||
2 | 21' | midpoint of bridge | |
48' | top of Towsley | ||
4 | 69' | Top of Taubman | |
14' | top of Holden | ||
5 | 83' | top of MIB, Mottex | |
14' | mott playground | ||
6 | 97' | top of Mott shed | |
14' | |||
7 | 111' | top of Mott top | |
14' | |||
8 | 125' | ||
floorsign is located on the brick wall inside the lobby between the window and the bench. it is a box 42.5"x37.5"x.75" HxWxD. It is located 2.5" right of the window and 3" left of the bench It is 41" above the floor. | floorsign.jpg |
GMsign is located on the wall above the bench. it is a box 16"x44"x1" HxWxD. It is located 10" right of the left end of the bench It is 43" above the bench. | gmsign.jpg |
The trash can is a cylinder with a diameter of 15.5" and a height of 34". It's opening is 5.5"x12" HxW, located 1" below the top of the trash can. trash.jpg is the general texture. pickup.jpg is the sign that goes below the opening. | trash.jpg |
pickup.jpg | |
floor.jpg is the texture for the lobby floor. | floor.jpg |
courtbrick.jpg is the texture of the brick circles in the courtyard. | courtbrick.jpg |
/afs/umich.edu/psychvr/Public/html/working/ | home/heise/Acrophobia |
acad_model (structure created in AutoCAD save as dxf) | |
max_model (Import dxf and add jpg textures, save as max) | |
cave_model (save as wrl with jpg or iv with rgb) | models |
textures (jpg and rgb) | textures (rename as _-noa.rgb and use torgba 0 0 0 0) |
afs | aegaeon |
Acro.iv
walkwaywindow.jpg |
Acro.iv
walkwaywindow.rgb |
Proposed deadline | Project | Person responsible | Completed |
7/16 | check into taxis/transportation | Milton | |
7/24 | Choose headphones for blocking noise
|
Joe | |
7/16 | See where the buzzing comes from
in the CAVE with the earphones
|
Milton (?Steffen) | |
Get wheelchair | Milton | ?is one we have good enough? | |
7/26 | Build platform for chair | ||
7/13 | Bug Dr. Jacobs 4-9526 | Milton | |
7/17 | Present feedback equipment options to Norm | Milton, Joe | |
7/17 | Order feedback equipment | Milton | |
7/31 | Runthrough with all equipment | Milton | |
7/26 | Complete presence questionnaire | Milton | |
7/31 | Runthrough presence questionnaire | Milton |
7/16 | figure out how to organize Aegaeon so others can logon | Steffen | |
7/20 | Get transparency working
|
Milton,Steffen | works in CAVE but ? interaction with frustrum |
7/20 | Figure out why elevator occasionally goes a
few inches underground instead of
returning to floor height 0 for no apparent reason.
|
Steffen | |
7/30 | Adjust floorsign.iv in CAVE | done | |
7/16 | create trashcan.max | Philip | |
7/30 | adjust trashcan.iv in CAVE | ||
7/30 | clean up sky.rgb in CAVE | ||
7/30 | clean up grass.rgb in CAVE | ||
7/16 | create lamp.max | Philip | |
7/30 | adjust lamp.iv in CAVE | ||
7/16 | complete maple.max, maple.3ds, maple.wrl | Milton | done: texture is maple.jpg with angle=0, tiling=1, UV coordinates |
7/30 | adjust maple.iv in CAVE | Milton | done, checked in ivview and caveviewer |
7/23 | update courtyard.max to have pine.3ds and maple.3ds and lamp.3ds and ?chair.3ds | ||
7/30 | adjust courtyard.iv in CAVE | ||